Top 10k strings from Utility Compilation 61 (19xx)(-).trd
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44 ;===============================; 28 21 15 *********************** 10 8 wog_WOG?7/' 8 Swobodno>>>>> 8 Stertyh>>>>>>>> 8 Fajlow>>>>>>>>> 8 CONVER Comander 8 @=Kowalewskij 7 V 3.02R 48K 7 =*]\##"]\>o2 7 ;" ": 7 62881,2655 6 5 L|88|`xll|8|| 5 8|l8ll|88|ll< 5 4 {wsokgc_[WSOKGC?;73/+'# 4 PPress ENTER to continue < > 4 ;-------------------------------; 4 ;" "; 4 ;" ": 4 ; USES: A ; 4 4 3 ts=sc+(no-1 3 YC+CY,XC+CX; 3 WOZWRAT W GLAWNOE MEN@ 3 SURPRISINGL 3 MMMMMMMMMMMMMMB 3 KATALOG DISKA. 3 CREG,(XS+SX+1 3 CREG,(SX+XS+1 3 C$=A$+"C": 3 BREG,(YS+SY+1 3 BREG,(SY+YS+1 3 B$=A$+"B": 3 ;"najmite- 3 ;"MEMORY LEFT " ; 3 ;" ": 3 ; INPUT : HL - screen adress ; 3 ; CALLES: LSIZE ; 3 +(XC+CX)+(32 3 +((YS+SY+1 3 *SHT*SLN+5 3 $q,q4q<qDqLqTq\qdqlqtq|q 3 RETURN 2 ~_______________` 2 }{ywusqomkigeca_][YWUSQOMKIGECA?=;97531/-+)'%#! 2 {_______________} 2 wyrezka sprajt 2 wait until stopped 2 ubrat~ krask 2 s$="Chars. "+ 2 rezinowye lini 2 posledowatel~nost 2 perewod9~isel9iz9 2 load"":run 2 X"oq!sq"qq 2 Which room number ?... 2 Which picture number ?... 2 UNFORTUNAT 2 UDALITX POSLEDNIJ 2 TMPY,(YS+SY+1 2 TMPX,(XS+SX+1 2 Save file. 2 SY+YS,SX+XS; 2 SY+YS+A,SX+XS; 2 STRING NOT FOUND 2 SSE-MEM<SSS 2 SET SPRITES 2 SAVE SPRITES 2 Press a key ... 2 PSTART TAPE 2 PROSMOTR I RE- 2 PROPORTION 2 LOAD SPRITES 2 LOAD SCREEN 2 LEFT Y/N9 2 INCARCERATE 2 IMMEDIATEL 2 FONT/CHAR ( 2 FILE NOT FOUND 2 FAMOUS FACES FACTORY 2 F#N#^#~#fo 2 Edit memory. 2 Edit dump. 2 DVOJSTIKOM. 2 DISK MENU. 2 DISK ERROR 2 DEC.ADDRESS. 2 Current mode. 2 AF,168+700*(FN 2 A$="SPRITE OFF SCREEN": 2 A$="SPRITE NOT DEFINED": 2 A$="SPRITE ALREADY DEFINED": 2 A$=" OUT OF SPRITE MEMORY": 2 @This function allows you to 2 >?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ 2 ;----------------------- 2 ;"y "; 2 ;"sprAjt." 2 ;"rEdAktorA." 2 ;"Y POS 1"; 2 ;"X POS 1"; 2 ;"Workbox" 2 ;"Verifying...": 2 ;"SPST.. ";TSPST;" "; 2 ;"SPRITE NUMBER-1 " 2 ;"SPRITE LENGTH-1 "; 2 ;"SPRITE HEIGHT-1 "; 2 ;"SPRITE 00000 "; 2 ;"SPND.. ";TSPND;" " 2 ;"PLEASE WAIT" 2 ;"PAPER.7"; 2 ;"INSERT CARTRIDGE AND HIT A KEY": 2 ;"INK...0"; 2 ;"FLASH.0"; 2 ;"Do you want to save it again ?": 2 ;"BRIGHT0"; 2 ;"Another game?" 2 ;"ATTR..0" 2 ;"4 > SET CALL-UP" 2 ;"3 > SAVE A SET" 2 ;"0123456789ABCDEF " 2 ;" SPRITE "; 2 ;" OASIS "; 2 ;" LASER BASIC "; 2 ;" GENERATOR "; 2 ;" This set is located at ";f*256 2 ;" ": 2 ;" "; 2 ;" " 2 ;" ": 2 ;" ": 2 ;" " 2 ; INPUT : HL - sprite adress ; 2 ; BC - sizes of window ; 2 ; (B-dy, C-dx) ; 2 40000,4003 2 2j\26\><27\ 2 ------------------------------------------ 2 +"#$%&'()*+,-./0123456789:; 2 *B\"E\:D\=2G\ 2 *(YC+CY)),ON 2 * * 2 (IX+GMY),A 2 (23624),HL 2 (23562),HL 2 (23561),HL 2 (23560),HL 2 ''"Press any key for an example." 2 "character" 2 "Y/N? ";a$ 2 "This program lets you design andsave sprite graphic characters." 2 "Program : spredit" 2 "Name? ";x$ 2 "FEF HELP" 2 "FDE HELP" 2 pROGRAMMA 2 nAVATIE W OSNOWNOM REVIME KLA- 2 ~~~~~~~~~~~~~~~~~~~~~ 2 rABOTA S PROGRAMMOJ. 2 1 ~l<~<~l<ff< 1 ~astx9fajla9 1 ~___________` 1 ~______________` 1 ~_________________` 1 ~TOBY POSTAWITX SPRAJT S TEKU]IM 1 ~A<<~F<~~<F 1 ~<~`f|<<~<> 1 ~,|,\,{,}. 1 }krannyj faj 1 }`FFEKkp]D_AzrJ 1 }!kNPHpd`^T} 1 } vX~c~n~y~ v 1 ||<~ff<<f< 1 |for exit - RET| 1 |and press SPACE| 1 |___________| 1 |_________________| 1 |Turbo VS v2.1 | 1 |TO ZNA^IT, ^TO MONI- 1 |TO OTNOSITSQ KO WSEM ME- 1 |TO OSNOWNOJ REVIM, W NEM RA- 1 |TO MEN@ DAET wAM WOZMOVNOSTX 1 |TO ILL@STRIRUET PRIWEDENNAQ NI- 1 |TO PODMEN@ WYPOLNQET DWE 1 |TA PROGRAMMA QWLQETSQ PREDS- 1 |TA OPCIQ O^I]AET TOLXKO ATRIBU- 1 |TA OPCIQ DELAET WOZMOVNYM WY- 1 |TA DOWOLXNO MO]NAQ OPCIQ 1 |RANSOM C 1 |KRAN O^ISTITSQ 1 |Insert the disk| 1 |Beta-Disk mode| 1 |<~<f~f|<|<ff> 1 |<~<f~f|<|< 1 |<~<f~<|<|<ff> 1 | with utility | 1 | USER ROUTINE | 1 | TEXT EDITOR | 1 | STANDARD MODE | 1 | MODULE MODE | 1 | HEX MONITOR | 1 | EXIT TO DOS | 1 | CALL TO UTIL | 1 | | 1 | | 1 {igYE F^ra{ 1 {fff`8>80`8 1 {___________} 1 {______________} 1 {_________________} 1 {ESTNADCATIRI^NYJ MONITOR DAST 1 zxcvasdfgqwert 1 zo<2bp!Vp_ 1 zapisatx9sektor 1 zapisatx9dorovku 1 zPr = Load normal char. < > 1 zDESX wAM PREDOSTAWLQETSQ 1 zA^ASTU@ NEOBHODIMO BYSTRO 1 zANOSIT OTREDAKTIROWANNOE OK- 1 zAGRUZITX \KRANNYJ FAJL SO 1 zA OSNOWU PREDLAGAEMOJ WERSII 1 z<0GOI`h.W 1 z$(n))+",": 1 y=y+(y<l-11 1 y=y+(i$="8" 1 x||~~~~0cccacG 1 xmf[LA:/ 7 1 xgx x@x@``(i 1 xawowQwfsqs~ 1 xR8COYzou0 1 xG.A.C.D.B 1 x=x-(i$="7" 1 x=x+(x<(l-11 1 x too small 1 wywod sprajt 1 wywod nabor 1 wyberi spraj 1 wy uwereny 1 wwod sprajt 1 wwod nabor 1 wscep C 1 writen by Sviridov Aleksey 1 wpe_atat~ spraj 1 wolgodonsk,199 1 wniz. oNI TOVE SLUVAT DLQ WYBORA 1 wnimanie: POSLEDNIJ SIMWOL 1 wlewo I wprawo SLUVAT DLQ "PERE- 1 with this room ?... 1 with the character 1 wislo men~he maksimal~no dopustimog 1 wislo bol~he maksimal~no dopustimog 1 wertikal~no 1 weli_ina zadervki 1 wYZYWAETSQ IZ REVIMA 1 wYJTI IZ MEN@ I PRODOLVITX 1 wYHOD W NA^ALXNOE MEN@ KLAWI[EJ 1 wYBRAW \TU OPCI@ W NA^ALXNOM 1 wYBRAW ILI OTKAZAW[ISX OT 1 wYBRATX OPCI@ 1 wYBOR PUNKTA MEN@ OSU]ESTWLQ- 1 wY WWODITE IMQ FAJLA (SM.P. 1 wY POPADAETE 1 wY OTKAVE- 1 wY MOVETE WYBRATX IN- 1 wY MOVETE WWESTI IMQ, POSLE ^EGO 1 wY MOVETE PROSMOTRETX SPRAJTY, 1 wY MOVETE OTMETITX TE 1 wY MOVETE OTGRUZITX OTREDAKTIRO- 1 wY UPRAWLQETE TEKU]IM SPRAJTOM 1 wY SOBIRAETESX ISKATX SPRAJTY, 1 wY MOVETE WYBIRATX WYSOTU I [I- 1 wY IMEETE WOZMOV- 1 wY SMOVETE 1 wWODITE IMQ, 1 wWESTI "KAR- 1 wWERHU SLEWA - DANNYE, WYGLQDQ- 1 wWEDENNOE ^ISLO 1 wSEM UVE DAWNO QSNO, KAK WAV- 1 wSE KODY, MENX[E 32, ZAMENQ- 1 wSCE 3.33C 1 wOZWRAT W NA^ALXNOE MEN@ - L@- 1 wOSSTANAWLIWAET SODERVIMOE 1 wOOB]E, ZWUKOWOJ SIGNAL (]EL^OK) 1 wOJTI W MEN@ 1 wHxHQHyHzH{H|H}HBH~HFH 1 wERNUTXSQ W GLAWNOE MEN@. 1 wA[A PODPROG- 1 wAM WOZMOVNOSTX PROSMATRIWATX I 1 wAM W ISPRAWLENII IME@]IHSQ ILI 1 w@v\vod fa_l 1 w<#w#w#w#w 1 w;",168"'" B 1 w:87G<Bzmy 1 w.sAWENKOW ( 1 w$=w$+" " 1 w$="DATA ": 1 w \TOM SLU^AE RAZDAETSQ ZWUKO- 1 w WERSII 2.1 SU]ESTWU@T SLEDU- 1 w SLU^AE, ESLI wY ZAGRUVAETE 1 w SLEDU@]EJ WERSII PLANIRUETSQ 1 w REDAKTORE PREDUSMOTRENO TRI 1 w NEM WYWODIT- 1 w DANNOM REVIME wY MOVETE 1 vvedite imy fa_l 1 vsce doc C 1 vSCE 3.33Be 1 vDPgUePuFe 1 uweli_it~ skorost 1 ustanowit~ wrem 1 ustanowit~ tajme 1 umen~hit~ skorost 1 udalit~ spraj 1 udalit~ nabo 1 uSTANOWITX NEOBHODIMYJ RAZ- 1 uSTANAWLIWAETSQ NOWYJ ADRES. 1 uPRAWLQ@]IE KLAWI[I W PODREVI- 1 uPRAWLENIE PROGRAMMOJ - 1 u(t/t6tDtwt 1 treugol~nik 1 tip formata 1 this data file ?... 1 this adventure ?... 1 the adventure is... 1 tekuhaq skorost 1 te one char 1 tAKVE, KAK I 1 tAFCdyrO\IR 1 s~itatx9dorovku 1 swobodno.. 1 switch off all sprites 1 stro~n=9bukwy 1 start sprites moving 1 sprite designer program 1 sprajtow.. 1 sprajt.... 1 sprajt w pamqt 1 sprajt iz pamqt 1 sprait nomer 1 spmov48kC' 1 skorost~ animaci 1 sistemnoj9dorovke 1 sfy|TTTTTTTT|DD88 1 setup multicoloured ink 1 set up sprites 1 set up sprite 1 (ship) 1 set up sprite 1 (ball) 1 set up new asteroid 1 set up asteroid sprites 1 sektorow>> 1 sWERHU I SNIZU KNOPOK NOME- 1 sUbo3C5 a-}|w 1 sTROKOJ NIVE RASPOLOVENO 1 sRAZU VE PERED wAMI POQWITSQ 1 sPRAWA OT SIMWOLA NAHODITSQ 1 sPASIBO a. lEGOTINU ( 1 sOHRANQETE FAJL ( 1 sOHRANITE SPRAJTY, WYBRAW 1 sOHRANENIE 1 sNOWA POQWITSQ 1 sLEDITE ZA TEM, 1 rograms on this cassette." 1 rb"pgT@ED@w 1 razmer.... 1 random y movement 1 random x movement 1 rVx;x;sXyOu 1 rSCE 3.3HB; 1 rR"pET@ED@U 1 rEDAKTIRUQ SPRAJT, 1 rEDAKTIRUETE EGO ILI ZAGRUVAE- 1 rABOTAQ SO SPRAJTAMI, TREBU- 1 r;" Space"; 1 r$+i,r(i+1 1 qIhI5HiI!Iji 1 q;"<SPACE>" 1 q;"<ENTER>"' 1 q;"<CS>+<SS>"' 1 q;" ": 1 pt))))DM!yF 1 psfe CP 1 prsrssrs2p 1 prokrutka 1/ 1 program on this tape. 1 primer raboty s programmoj. 1 press key for.. 1 press any key to continue 1 present for your 1 pqHLLLLLLLOOOOOOOOONNNNNN88ppxxxpprpqqLNOOOOOOOOOONNNNqppppprpppprrrrrLOOOHOOOOO 1 podtwerdite9 1 ploqad~ spra_ta prev\haet 96 simvolo 1 perezapisatx 1 pWTwwpwWGw 1 pROIZWODITSQ 1 pROIZWODIT OTGRUZKU NA DISK 1 pROBEL PERED 1 pRIMER. iSHODNAQ KARTA: 1 pRI WYPOLNENII KOMANDY IZ P.4 1 pRI WYBORE \TOJ OPCII PROISHO- 1 pRI POQWLENII NA \KRANE SOOB- 1 pOZWOLQET USTANOWITX / 1 pOZWOLQET POLNOSTX@ O^ISTITX 1 pOZWOLQET OTGRUZITX NOWYJ 1 pOSLE WHODA W \TOT REVIM NA \K- 1 pOSLE USTANOWLENIQ ADRESA, 1 pOSLE OKON^A- 1 pOSLE \TOGO BUKWY BUDUT KAK BY 1 pOSLE AKTIWIZACII DANNOGO 1 pOQWLQETSQ WOPROS: " 1 pOQWITSQ WOPROS: " 1 pOMOVET wAM PRI RUSIFIKACII 1 pOLU^ENNU@ TABLICU MOVNO SKOMPI- 1 pOD \TIM SLOWOM PONIMAETSQ TAKOE 1 pHAHqHrH.P 1 pERENOSITE [RIFT W FAJL 1 pEREME]AQ WYDELENIE KLAWI[AMI 1 pEREME]AQ KURSOR PO \KRANU KUR- 1 oq'BETA TR'"' 1 oq 'BETA TR'"'' 1 oka"'''''" 1 of game position... 1 oT wAS POTREBU@T 1 oSU]ESTWLQET POISK ZADANNOJ 1 oSTALOSX PRI POMO]I 1 oNA PRINUDITELXNO ZAPISYWAET 1 oN POKAZYWAET ADRES 1 oN OTWE^A- 1 o@vvod fa_l 1 o.k. I DELAETE DRUGU@ POLOWINU. 1 n|f|>~~f`f 1 nzz,ncc,popep,m, 1 nsfe doc C 1 nowye_dorovka 1 now back to start posn. 1 neprerywnye lini 1 nalovit~ spraj 1 najti9fajl 1 nSFE 1.01Bc)c)* 1 nO SLEDUET U^ESTX, 1 nEOBHODIMO WWESTI IMQ FAJLA (NE 1 nEKOTORAQ "ZATOR- 1 nEDOSTATOK PROGRAMMY, KOTORYJ 1 nE PONRAWILOSX - NAVMITE 1 nAVMITE " 1 nAVAW NA 'OGONX' PRI WYSWE^I- 1 nARISOWANNYJ \KRAN SOHRANQETSQ 1 nA RABOTU \TIH KOMAND WLIQET 1 nA WREMQ PROSMOTRA S \KRANA IS- 1 n,i,y,b,x1,x2,x3,... 1 n,i,b,x1,y1,x2,y2,... 1 muxortow dmitrij waler~ewi 1 make previous current 1 mSFE 1.1HB; 1 mOSKWA, 1994. 1 lename" - 1 ldinegnopor orgoutpoppusresretrl rlarlcrldrr rrarrcrrdrstsbcscfsetslasrasrlsubxorhalcpdcpidjnim indiniotdoti 1 lWORKBOX Bq 1 lDESIGNERB 1 l00000000000 1 l.sprite","L.SPR.CO" 1 krugowaq animaci 1 kol-vo stro 1 kol-vo simvolov v strok 1 kchar C 1 kRASNOQRSK, 1993/94. 1 kCHARACTEB 1 kAK UVE BYLO SKAZANO WY[E, 1 kAK I PRI ZAGRUZKE SPRAJ- 1 k7x@E(fXBOT!.;s 1 k"k-kFk_kxk 1 jmapcod C0u{ 1 jgr code CX 1 jMAPS B 1 j,d;"B npeqocma 1 j$=" !""#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ 1 j TDEFASMRL??????IPVB 1 its new system programm 1 isistem CP 1 ieete li wy kempston-dvojstik? 1 iagonal axis ?": 1 iZMENENIE TE- 1 iZ \TOGO SLEDUET, ^TO wAM NADO 1 iMENNO W \TOM MEN@ MOVNO WYBRATX 1 iI#jP+jV3jB;jTCjD 1 i,b,n1,x1,y1,n2,x2,y2,... 1 i, ESTESTWEN- 1 hhhhhhhhhhho` 1 help C@ 1 he=KNR!jvNUs#4IMDT(24 1 has INFORCOM /Moskow 1 hag skorosti 1 hag skorost 1 h(f)=h(f-1 1 gsp code C@ 1 graphic char address 1 gr=gr-h(g): 1 gr=gr-h(g) 1 gorizontal~no 1 glqUEPReuP@ 1 glawnoe men 1 generator/editor 1 g@zadat~ razmer spra_t 1 format.... 1 ff|>|6~~n> 1 fajl danny 1 f`<~?ff<`< 1 fUNKCIQ IS- 1 fSP-EDIT B 1 fORMAT "KARTY". 1 f<f~<ff<|< 1 edit image 1 edge action=continue 1 eXTra Soft 1993 1 eSLI wY WDRUG PEREDUMALI GRUZITX 1 eSLI wY NI^EGO 1 eSLI WKL@^EN FLAG 1 eSLI VE MARKER NE STOIT, TO 1 eSLI NE HOTITE NI^EGO 1 eSLI ISPOLXZOWATX UPRAWLENIE 1 eHfHgHhH&H5h 1 eEarth 2 G 1 e$=" " 1 demos were designed 1 delete current sprite 1 dOSTIGNUW TREBUEMOGO RAZMERA, 1 dORABOTKU, USTRANQ@]U@ \TOT NE- 1 dMITRIJ sMIRNOW, nOWOSIBIRSK. 1 dLQ PRODOLVENIQ PROSMOTRA 1 dLQ TOGO, ^TOBY PRODOLVITX 1 dExolon 2G 1 dExolon 1G 1 dEarth 1 G 1 dANNYJ REVIM RABOTY POMOVET 1 dANNYJ REVIM USTANAWLIWAETSQ 1 dALEE PODROBNO RAZOBRANY KAV- 1 d=(y+((e-1 1 d=(x+((f-1 1 d2$d2#d<2&d: 1 d%2?DQ^kp} 1 d$="Press any key to continue": 1 d$="PSION 1 d$="GENERATOR": 1 d$="CHARS LOADED": 1 d$="CHARACTER": 1 d$,cs,xs,ys,y: 1 d$' TOO BIG ": 1 collide action=continue 1 change sprite 1 cStormlrdG 1 c;" ";: 1 c*256+256,768 1 by R Newman 1983 1 by Alvaro Gaspar 1 bpT$GUpWU7W 1 boot BU(U() 1 bcdehlspixiy 1 ball hits bat 1 ball at bottom screen 1 bTrantor G 1 b#49BWXmv{ 1 arus C 1 and weighs 1 adcaddandbitcalccfcp cpldaadecdefex exxinSYS:REM:LOAD"" 1 adapted by D.Petras 1 adPCS+Q Quit from editor 1 adHSS+M Move sprite 1 ad@SS+S Save editor file 1 aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa! 1 aaaaaaaaaaaaaaaaaaaaaaaaaaa 1 aSPREDIT B 1 aEHUse W,S,K,L to move lens. 1 aDRES UKAZATELQ OTOBRAVAETSQ W 1 aDPCS+G Set delay 1 aDHCS+P Previous sprite 1 aD@SS+L Load editor file 1 a0@SPRITE EDITOR 1 a+P1993 MOSCOW 1 a(x)=a(x)-2 1 a(x)=a(x)+2 1 a(j)=a(j)-64 1 a(f);",";: 1 a$PSS+E Erase all sprites 1 a$HCS+N Next sprite 1 a$=a$+"2 character sets,one in INVERSE VIDEO,will appear at the bottom of the screen.The inverse one isto be used for reference.In the other set,any redefined chars. will appear." 1 a$=a$+" N;this is the number to be POKEd into 23607 when you want to use your set. REDEFINING;this is the charac-ter you are redefining." 1 a$=a$+" 50432 is in fact the first address where the new character sets are to be stored.This meansyou still have 27K+ for the restof your own program." 1 a$=a$+ " 23607 is the CHARS system var-iable which is POKEd to point tothe new character sets in RAM." 1 a$=" This new character set can then be adopted by: POKE 23607,N N is the start address of the new character set minus 256 and divided by 256" 1 a$=" If you wanted to return to thenormal set(located at 15616), then N would be : (15616-256)/256 = 60 So,to return to the normal character set, POKE 23607,60" 1 a$=" For example,if 50432 was the start address,then N would be: (50432-256)/256 = 196 Therefore,to use this new set located at 50432, POKE 23607,196 Any redefined graphics in thisset would then appear in the program listing. " 1 a$=" <NOTES ON THE DEFINE MODE> If you choose the character definer mode,four statements in INVERSE VIDEO will appear: CHARS. SET;this is the char- acter set you are defining. LOCATION;this is the address of the first byte in this char- set. " 1 a$=" <NOTES ON THE DEFINE MODE> Finally- " 1 a$=" This program allows you to design 1152 graphics in blocks of 96 at a time for use in your own programs. This is achieved by firstly POKEing the data for the charac-ter set from ROM(locations 15616 to 16383)into RAM.Any amount ofsymbols,letters & numbers can then be redefined in RAM." 1 a$(y,x)="1": 1 a$(y,x)="0": 1 a$(f)="00000000": 1 `w'vU`Vu6V 1 `dwVvBeWW W2u" 1 `Ptyping symbol shift q. 1 `HThis allows you to recall any ofyour own chars. 1 `.bATENKO, a.lEGOTIN, 1 _zamena9diska 1 _wwod9komand 1 _wozwrat9w9 1 _stranica9wpered 1 _stranica9nazad 1 _perekl`~enie9zagl= 1 _perekl`~enie9revimow9 1 _informaciq 1 _etyrexugol~nik 1 _asy: minuty 1 ______________________ 1 _@owistit~ maloe okn 1 ^islo9NE9bolx{e 1 ^TOBY SLU^AJNO NE ISPORTITX PA- 1 ^TOBY ON BYL U WAS PODKL@^EN. 1 ^TOBY SOWPADALI TEKU]IJ ADRES I 1 ^TO WWOD W SISTEMNU@ OBLASTX PA- 1 ^TO NENUVNOE IZOBRAVENIE, IS^E- 1 ^SPREDITHB 1 ^ITX EE PRI POMO]I 1 ^ITATX W KNIGE n.rODIONOWA " 1 ^ISLO USTANOWLENNYH 1 ^H_H`HaH7HNP 1 ^EZAET WSQ SISTEMNAQ INFORMACIQ, 1 ^ESKOGO IZOBRAVENIQ, TO ONI WY- 1 ^EREZ DWA ZNAKOMESTA; 1 ^ENIQ OKNA : 1 ^ASTI wA[EJ RABOTY. pOSLE PODA^I 1 ^ASTEJ. wNIZU: OKNO 30H16, W KO- 1 ^ALXNOE MEN@. 1 ^2Hc<2Nc!Nc5( 1 ]RME 1.4 B 1 ]IJ SEBQ REDAKTOR, 1 ]IE SLEDU@]IM OBRAZOM: 1 ]IE SEKTORA \TOGO FAJLA. pRI^EM, 1 ]ESTWU@]IM. w ^ASTNOSTI, \TO BU- 1 ]ESTWLQETSQ KLAWI[AMI 1 ]ESTWLQETSQ 1 ]ENIJ FAJLA. |KRANNYJ REDAKTOR 1 ]ELKNUW PO NIM PROBELOM). oNI 1 ]EJ IZ SPRAJTOW, PODGOTOWLENNYH 1 ]ATXSQ PO ADRESU: 1 ]A@TSQ NA NULEWOJ ADRES. zATEM S 1 \rme.doc C 1 \TU PROGRAMMU. 1 \TOT REVIM). 1 \TOT REVIM ISPOLXZUETSQ DLQ 1 \TOM VELATELXNO WKL@^ITX REVIM 1 \TOJ IGRE ODIN KODOWYJ FAJL S 1 \TOJ CELI ON I SOZDAWALSQ. 1 \TOGO SLOWA, Q DUMA@...). 1 \TOGO REVIMA OBLEG^IT I SDELAET 1 \TOGO BITA W POSLEDNEM EGO SIM- 1 \TOGO NAVMITE " 1 \TOGO WOSPOLXZOWATXSQ OPCIEJ 1 \TO IMQ FAJLA, IZ KO- 1 \TIM IMENEM [RIFT S^ITYWAETSQ 1 \TA KOMANDA POZWOLQET 1 \TA KOMANDA OTMENQET 1 \KRANNYJ FORMAT; 1 \KRANNYE KNOPKI, KOTORYE AKTIWI- 1 \KRANNOJ KNOPKOJ, AKTIWIZIRU@]EJ 1 \KRANA wAM NEOBHODIMO ZAPOMNITX 1 \KRAN. wY MOVETE UDALITX EGO 1 \KRAN PREDNAZNA^ENO DLQ RABOTY S 1 \!']"e\"Y\!:\6 1 [iWbiZhi%pi'}i&li( 1 [RME 1.4HB; 1 [RIFTY IZ RAZLI^NYH PROGRAMM, 1 [RIFTA) wY WIDITE IMQ TEKU]EGO 1 [RIFTA (WYDELENO INWERSNO). pOD 1 [RIFT. }ELKNUW PO NEMU KURSOROM, 1 [RIFT, KAK IZ KARTINKI (SM. 1 [RIFT ZAPISYWAETSQ W BUFER AWTO- 1 [RIFT W BUFER. nAPRIMER, wY SDE- 1 [RIFT IZ FAJLA W TEKU]IJ [RIFT. 1 [IWAET 5-ZNA^NOE ^ISLO. 1 [IE I NE NA 1 [EJ DEQTELXNOSTI. i POSLEDNEE. 1 [$pYdN[&s-:1<fs~ 1 [ }rkTYnsx 1 Zapustitx9fajl 1 Zapisatx9izmeneniq 1 Zapisatx9dorovku 1 Zapisatx99sektor 1 ZXCVASDFGQWERT1234509876POIUY 1 ZPq = Load UDG char. 1 ZNAKOMESTAH. dALEE IDET SAM 1 ZIRU@TSQ, ESLI K NIM PODWESTI 1 ZDESX wY IMEETE POLNU@ SWOBODU 1 ZDESX SOWER[ENNO PUS- 1 ZAWISIMO OT PERWONA^ALXNOJ EGO 1 ZAQ S \KRANA, SOHRANQETSQ W PA- 1 ZAPORTITX SAM PAKET 1 ZANO NIVE. 1 ZAKAN^IWATXSQ KOMANDOJ 1 ZAGRUZKA, SOHRA- 1 ZAGRUZKA SLEDU@]IH 96 SEK- 1 ZAGRUZKA S DISKA, NA^INAQ 1 ZAGRUZKA FAJLA S DISKA PO 1 ZAGRUZITX SPRAJTY 1 ZAGRUZITX KARTINKU 1 ZAGRUZITSQ I BUDET WYWEDENA ZAS- 1 ZAGRUVENA KARTINKA). 1 ZAETSQ ODIN SIMWOL, ESLI WKL@^EN 1 ZADA@T TEKU]IJ [RIFT: 1 ZA KRITIKU (W HORO[EM SMYSLE 1 You have run out of memory... 1 You have run out of memory. 1 YSPR.ASM C 1 YS MEGABASIC 1 YRRA=52650 1 YOU SURE ?". 1 Y=Y+(A$="6")-(A$="7") 1 Y, U, P, A, S, D, F, G) 1 Xu`pCC_&=2 1 XRST 1.02B 1 XHYHZH[H\P 1 XHNHOHQHYP 1 X=X+(A$="8")-(A$="5") 1 X"?c"Ac> 2 1 X too large 1 X 1YdPZyp{F1<Ys} 1 Wyjti9iz9procedury 1 Wy9uwereny9 1 WwWuwW0wEuBww'V 1 Ww UUR U5u` 1 Wstawxte99prinima`}ij9dis 1 Wstawxte99kopiruemyj99dis 1 Wrst.doc C 1 Written by Kulikov Dmitriy 1 Window too small 1 Window too large 1 Which picture number goes 1 Which paper?(0..9) 1 Which object number ?... 1 Which message number ?... 1 Which line number ?... 1 Which ink?(0..9) 1 Which border?(0..7) 1 Which adventure data file do you want to load?... 1 What name do you want to give 1 What do you want to call 1 WZQTA PROGRAMMA " 1 WYZOW UTILITNOJ 1 WYZOW PODPROG- 1 WYWOD "KARTY" NA DISK. 1 WYSOTA SPRAJTA (OT 1 DO 15), 1 WYREZATX SPRAJTY (ESLI, KONE^NO, 1 WYPOLNQTX, POLXZUQSX LUPOJ. pRI 1 WYJ WERHNIJ, ZATEM PRAWYJ NIVNIJ 1 WYHOD W DISKOWU@ 1 WYHOD IZ WYBRANNOGO RE- 1 WYHOD IZ L@BOGO REVIMA. 1 WYDANO SOOB]ENIE: 1 WYBRAW OPCI@ 1 WYBRANNYJ (TEKU]IJ) [RIFT. 1 WYBOR REVIMA 1 WYBIRAJTE, ^TO BUDETE MENQTX: 1 WYBERETE (1-7) 1 WWwPbW@%t@R7w 1 WWODA [ESTNADCATIRI^NYH ^ISEL S 1 WWOD "KARTY" S DISKA. 1 WWOD DOPOLNITELXNYH 1 WWESTI \TU STROKU, PRI^EM SLEDU- 1 WWESTI SPRAJTY. 1 WWESTI IMQ I TIP FAJLA; FAJL 1 WWESTI EGO NOWOE ZNA^ENIE. 1 WWESTI IMQ FAJLA (4 SIMWOLA, 1 WWERH-WNIZ PO 1,2,4,8,16 PIKSE- 1 WWEDQ NOWOE. 1 WW'PE'p%wpUbu 1 WTUR%gw&R#WUu"$URs 1 WSTRE^AETSQ NESKOLXKO RAZ; 1 WSTRE^AETSQ NESKOLXKO RAZ I RAS- 1 WSTRAIWANIQ OTREDAKTIROWANNOGO 1 WSTRAIWANII MODIFICIROWANNOGO 1 WRITTEN BY WILLIAM TANG 1 WPSPT=52419 1 WOZWRATNO ISPORTITX FAJL-ORIGI- 1 WOZWRAT W OSNOWNOJ REVIM 1 WOZWRAT W NA^ALXNOE MEN@ PROIZ- 1 WOZWR. W OSNOWNOJ REVIM 1 WOZMOVNYM POSLE NAVATIQ KLAWI[I 1 WOZMOVNYJ ADRES wA[EJ PODPROG- 1 WOZMOVNOSTX@ WOZWRATA W PAKET. 1 WOZMOVNOSTX WYBRATX REVIM UWELI- 1 WOPROS: " 1 WONA^ALXNO [IRINA RAWNA 31, NO 1 WOMU REVIMU). w KONCE KAVDOJ 1 WOM UGLU POQWITSQ ZAPROS ' 1 WOLY, IZOBRAVENNYE NAD NIMI, 1 WOLIT IZMENQTX [RIFT PO MASKE, 1 WOLE. iSPOLXZUETSQ ISKL@^ITELXNO 1 WOJ SIGNAL, W OKNE *8 POQWLQETSQ 1 WOGO SPRAJTA. 1 WODQTSQ NA OSNOWNOJ \KRAN W WIDE 1 WODITSQ OPQTX-TAKI POSLE NAVATIQ 1 WO-WLEWO PROISHODIT S IZMENENIEM 1 WO, WPRAWO, OGONX). wYHOD IZ RE- 1 WO WREMQ wA[EJ 1 WNUTRENNIJ" [RIFT, 1 WLEWO SOOTWETSTWENNO. 1 WKL@^ENY ILI WYKL@^ENY DANNYE 1 WI[I 0 (NOLX) WYZYWAET FUNKCI@ 1 WI[AMI "8" (WNIZ), "9" (WWERH) 1 WITSQ \KRAN, SOSTOQ]IJ IZ TREH 1 WINDOW). 1 WHODQT SLE- 1 WERTIKALXNYJ STOLBEC WOSXMI FLA- 1 WERHNIH FLAGA I AKTIWIZIRUETE 1 WERDITELXNYJ OTWET NA ZAPROS: 1 WENNO RAS[IRIT WOZMOVNOSTI SIS- 1 WEIGHTING9 1 WD U'RPR5w0 1 WATX SAMI PUTEM NAVATIQ KLAWI[ 1 WATX IGRU " 1 WANNYJ FAJL LIBO NA STAROE MESTO 1 WANIQ S POMO]X@ L@BOGO GRAFI^ES- 1 WANII \TOGO OKNA, wY POPADAETE W 1 WANA W SLEDU@]EJ WERSII. 1 WAM NEOBHODIMO OTGRUZITX OTRE- 1 W@owistit~ bol~hoe okn 1 W [ESTNADCATIRI^NOM FORMATE. 1 W WIDE TABLICY, TAK NAZYWAEMOJ 1 W TOM VE REVIME, ^TO I PRI OTG- 1 W SOZDANII NOWYH TEKSTOWYH SOOB- 1 W PROTIWNOM 1 W PAMQTX RABO^EGO \KRANA S OTRE- 1 W I N D O W S 1 W FORMATE PE^ATNOGO SIMWOLA; 1 W REVIME ANIMACII, TO ESTX PRI 1 W MEN@ OPQTX VE PRI POMO]I 1 W EGO GRAFI^ESKOJ (MODULXNOJ) 1 W - +8 1 Vp!Vp:UpG~# 1 Version 4.21 1 Vb]DS{(e9s 1 VSCRL=52479 1 VPPPPpPpPpppPpPpPpppPPPPQ 1 VITASSOFT). 1 VITAS ACTIVE SOFTWAREPRESENTS NEW ORIGINAL 1 VIME STANDARTNOGO SPEKTRUMOWSKO- 1 VIEW SCREEN ( 1 VET RAZMER POLU^IW[EGOSQ BLOKA W 1 VERTICAL WRAP AROUND? Y/N 1 VERSE VIDEO ( 1 VERSE VIDEO - 1 VERIFY? Y/N9 1 VERIFY FILE 1 VE, wY TAM EE RASPOLOVILI. dRU- 1 VE wY NAVMETE " 1 VAW KLAWI[U 'm'. 1 VATIEM KLAWI[I " 1 VARIATION 1 2 39 1 V 3.02R 512K 1 UuGpWuwrww 1 UZNATX KOLI^ESTWO 1 UWERENNOSTX@, ^TO SAM PAKET NE 1 UUUW""""UUUW 1 UUUUUVuUUU 1 UUUUUUVuUUU 1 UUApUUERUU 1 UTOL]ENIE WSEGO [RIFTA. 1 UTILITU, U^ITYWAQ OGRANI^ENIQ, 1 USTANOWLEN REVIM OBRABOTKI PRE- 1 USTANOWITX SPRAJT S 1 USTANAWLIWAET 1 USER ROUTINE. 1 USER ROUTINE - 1 USER DEFINED PATH 1 USE SPRITES: 1 UP Y/N9 1 UNDO, BOLD, COPY, SCREEN ( 1 UKAZATELI ADRESOW (W [ESTNADCA- 1 UGOL BLOKA. 1 UEEPTuTBEs 1 UDOWLETWORQ@T WOZMOVNOSTI WSTRO- 1 UDOBNOJ wA[U RABOTU. kURSOR PE- 1 UDALITX TO^KU 1 UBRATX ILI POSTAWITX WNOWX, 1 U.D.G. BG 1 Type your strin 1 Type long fil 1 Type lenght of fil 1 Type filenam 1 Transparent. 1 Title disk 1 This will destroy all your data 1 This version (4.21) by 1 This picture does not exist. 1 This last edit was IGNORED. 1 The room in which you will start 1 TdX+liVU;%y 1 TYWANIE STRANIC PAMQTI PROISHO- 1 TY, WYGRUVATX IH DLQ REDAKTIRO- 1 TY \KRANA. 1 TWU@]IH DOPOLNITELXNYM SIMWOLAM 1 TWOWATX SIMWOLXNOMU NABORU, TO 1 TWA REDAKTOROW PAMQTI. oTLI^AET- 1 TURBO VS 2.1 1 TURBO V-SCREENER v2.1 BETA-DISK 1 TURBO V-SCREENER v2.1 1 TURBO VS 1 TU" MOVNO, NAVAW " 1 TTSPT=52485 1 TSPST=AL+(AH*256 1 TSPND=AL+(AH*256 1 TRUE VIDEO - 1 TRST 1.2HB; 1 TR-DOS "RETURN", 1 TO^NO W TAKOM VE REVIME, ^TO I 1 TO^KI. tO VE PROISHODIT I S 1 TO^KE, wY MOVETE WKL@^ITX/WYKL@- 1 TOWYH WYRAVENIJ). 1 TOW. w NEGO TAKVE MOVNO WOJTI, 1 TOW) MOVNO ZAGRUZITX W GRAFI^ES- 1 TOW ODNOGO CWETA; 1 TOW MOVNO SOHRANITX NA DISKE. 1 TOW (NE BOLEE 15H15 ZNAKOMEST); 1 TOT VE FAJL, ^TO I PREDYDU]IJ, I 1 TORU NEOBHODIM DISKOWOD, TAK ^TO 1 TOROW) ZAGRUVAETSQ W PAMQTX S 1 TOROW TEKU]EGO FAJLA. 1 TOROM MOVNO RISOWATX. wWERHU 1 TOROGO wY HOTITE "WYREZATX" 1 TOR VDET OT wAS WWODA [ESTNADCA- 1 TOP Y/N9 1 TOMATI^ESKOGO WNEDRENIQ IZMENEN- 1 TOM, KAK wY MOVETE PROWODITX PO- 1 TOLXKO W TOM SLU^AE, ESLI wAS NE 1 TOLXKO S KOPIEJ ORIGINALXNOGO 1 TO. pODWEDITE MALENXKIJ KWADRA- 1 TO WYREZAETSQ CELYJ 1 TO W OKNE BUDET PROIS- 1 TO UWIDITE SPISOK FAJLOW S 1 TO UWIDITE 1 TMPY=52327 1 TMPX=52326 1 TIROWATX GRAFI^ESKIE IZOBRAVENIQ 1 TIROWANIQ [RIFTOW, SPRAJTOW I 1 TIRI^NOM WIDE). eSLI WY HOTITE 1 TIRI^NOJ TETRADY W DIAPAZONE OT 1 TIK-KURSOR K LEWOMU WERHNEMU UG- 1 TI. wSQ OSTALXNAQ PAMQTX OSTAET- 1 TI W \TIH ADRESAH. tAK ^TO MOVE- 1 TI W PAMQTX L@BOJ KOD W 1 TI NA \KRAN : 1 TI PAMQTI MOVETE PODROBNEE PRO- 1 THE REAL MAP EDITOR 1 THANK TO : V-KING,FREDDY, 1 TEXT EDITOR - 1 TEXT EDITOR 1 TESX, KAK SDELATX DRUGU@. zAPI- 1 TESX OT SMENY CWETA. 1 TERESU@]U@ wAS OPCI@ I AKTIWIZI- 1 TEME S^ISLENIQ. pROGRAMMA ZAPRA- 1 TEME NAHODITSQ ODIN DEMONSTRACI- 1 TELXNO WYBRANNOGO W NA^ALXNOM 1 TELXNAQ ADRESACIQ, T.E. wY MOVE- 1 TELX MOVET NAPISATX SOBSTWENNU@ 1 TELQ, KOTORAQ RASPOLOVENA PO AD- 1 TELQ TEKU]EGO MODULQ PO PAMQTI. 1 TEKU]IM CWETOM. 1 TEKU]IJ [RIFT W FAJL. 1 TEKU]IJ ADRES I FORMAT WYWODA 1 TEKU]EGO SPRAJTA. 1 TEKU]EGO SPRAJTA NA \KRANE. 1 TEKSTOWYH SOOB]ENIJ W KODOWYH 1 TEKA [RIFTOW I MNOGOE DRUGOE. 1 TE, ^TO ZA DISKETU wY ISPOLXZUE- 1 TE, I ISPOLXZUETE LI WOOB]E. 1 TE ZADATX ADRES W PROMEVUTKE OT 1 TE RAZMER. 1 TE NABIRATX IMQ TABLICY SPRAJTOW 1 TE DRUGOJ ( 1 TE ANALOGI^NO MODULXNOMU REVIMU, 1 TE PROIZWODITX REDAKTIROWANIE S 1 TE PRODOLVITX wA[U RABOTU W PA- 1 TDPevePWFF 1 TDPUUUPUEE@ 1 TDPUUUPUEE 1 TAWKA, NAVMITE NA L@BU@ KLAWI[U. 1 TAWITELEM GROMADNEJ[EGO SEMEJS- 1 TAPP=52595 1 TAPE OPTIONS 1 TAPE LOADING 1 TAPE ERROR... Press a key. 1 TAPE SAVING9 1 TAPE MENU 1 TAKVE ESTX SWOE MEN@. 1 TA, PROGRAMMA DOLVNA NAHODITXSQ 1 T.K. ONI IME@T NEODINAKOWU@ [I- 1 T.E. wY MOVETE WNOSITX NEOBHODI- 1 T.E. ISPOLXZUJTE TE VE KLAWI[I 1 T$="SORRY,IT WILL BE RELEASED IN NEXT VERSION...": 1 T$="NO FILE(S)." 1 T$="I/O ERROR." 1 T$="FROM LETTER: TO LETTER:": 1 T$="FROM FONT: TO FONT:": 1 T$="FILE EXISTS." 1 S~itatx99dorovku 1 Syntax error 1 Syktyvkar,1994 1 Supplementary keyboard options 1 Steretx9mark 1 Starts in room # 1 Start address: 1 Stack full 1 Stack empty 1 Sprites Transformer 1 Spectrum 1 Sinclair - 1 Select one of the above please. 1 Screen coords from x,y 1 Save on tape 1 S^ITYWAET KODY 1 SYWAETE [RIFT W BUFER KNOPKOJ 1 SYS:REM:SAVE"" 1 SYMBOL TABLE OVERFLOW 1 SYMBOL CODE. 1 SYMBOL CODE 1 SYMBOL - 1 SY+YS+SHT>15 1 SY+YS+A,XS+XS+31 1 SX8Q\yS]hp )4 1 SX+XS+SLN>30 1 SWOBODNO IZMENQTX TEKSTOWYE WY- 1 SWETQ]EESQ OKNO, POKAZYWA@]EE, 1 SU]ESTWUET I RABO^AQ 1 SUPER FONT EDITOR v1.01 1 STROKU, PROGRAMMA ZAPROSIT wAS 1 STROKI PROISHODIT PODS^ET KONT- 1 STROKE, NAHODITSQ KNOPKA o.k. 1 STRING FOUND AT ..... 1 STRING FOUND AT 1 STRANICA WPERED 1 STRANICA NAZAD (-500 BAJT) I 1 STRAIGHT9$H 1 STOQ]IH POSLE KODA #0 1 STOP TAPE THEN PRESS ANY KEY 1 STERETX "KARTU". 1 STERETX WSE 1 STAR[IE 4 BITA ( 1 START THE TAPE AND I WILL BEGIN LOADING PICTURES. PRESS BREAK TO STOP 1 START TAPE THEN PRESS ANY KEY 1 START TAPE 1 STANOWQTSQ PERWYMI, T.E. PEREME- 1 STANDARTNYJ "SPEKT- 1 STANDARTNAQ UTILITA, KOTORAQ W 1 STANDARD MODE - 1 STALKER company /Pskov/ 1 STALKER C". 1 SSE=TSPST: 1 SSE=SSE+MEM 1 SQ) KOMANDOJ 1 SQ NEIZMENNOJ. 1 SQ NA NEGO. 1 SQ KOD SIMWOLA TEKU]EJ Q^EJKI. 1 SQ GRANICY ZNAKOMEST. dALEE SOH- 1 SQ ONA OT OSTALXNYH TEM, ^TO 1 SPST=49899 1 SPRITES 1 INK 7 1 SPRITE NUMBER: 1 SPRITE GENERATOR AND EDITOR 1 SPRITE GENERATOR AND EDITO 1 SPRITE EDITOR V1.1 by Filimonchuk Dmitry. MOSCOW 1993 1 SPRAWA POKAZAN TEKU]IJ SPRAJT. 1 SPRAWA (POD OKNOM S IZOBRAVENIEM 1 SPRAJTY, NAVMITE " 1 SPRAJTY, S POMO]X@ KOTORYH wY 1 SPRAJTY, KOTORYE HOTITE UWIDETX 1 SPRAJTY S ODINAKOWYM NO- 1 SPRAJTY FAJLOW. zAKON^IW RABOTU, 1 SPRAJTY ODINAKOWOGO RAZMERA, 1 SPRAJTOW, IH KOORDINATY I CWET. 1 SPRAJTOW ILI SIMWOLXNYH NABO- 1 SPRAJTOW ("KARTA") HRANITSQ W 1 SPRAJTAMI ( 1 SPRAJTA; 4-J BAJT - 1 SPRAJTA; 3-J BAJT - 1 SPRAJTA W ZNAKOMESTAH. 1 SPRAJTA W PROGRAMMU NA STAROE 1 SPRAJTA (TOVE OT 1 DO 15). {IRI- 1 SPRAJTA W TABLICE PO EGO NOMERU 1 SPRAJTA W ISHODNU@ PROGRAMMU. 1 SPRAJTA PROGRAMMA NAHODILASX 1 SPRAJT. nAVAW " 1 SPRAJT, KOTORYJ wY POSTAWILI NA 1 SPRAJT STRO^KA ZA STRO^KOJ. 1 SPRAJT I SDELATX PREDYDU]IJ TE- 1 SPRAJT HRANITSQ W OBY^NOM FORMA- 1 SPR.ASM" 1 SPNO=23305 1 SPND=49901 1 SPMIR=52565 1 SPMAR=52571 1 SPISOK FAJLOW S RAS[IRENIEM 1 SPISKA SOOTWETSTWU@]IH IM PO 1 SPINV=52559 1 SPG v2.1B' 1 SPG H2.1B+ 1 SPEED/ANIM9@@ 1 SPECIAL EVENT? Y/N; 1 SPEC. EVENT9A@ 1 SP.DEMO B8 1 SOWATX SPRAJTY W GRAFI^ESKOM RE- 1 SOSTAWE PAKETA. oNA BUDET OBES- 1 SORU. w \TOM SLU^AE NAJDENNYJ 1 SOROM-STRELKOJ PO KRUVO^KU-KNO- 1 SORNYMI KLAWI[AMI, wY NAWODITE 1 SORNYMI KLAWI[AMI ILI 1 SOR NAWEDEN NA NEE, W OKNE 1 SOOTWETSTWIE REVIMY PRI WYGRUZKE 1 SOOTWETSTWEN- 1 SOOB]ENIE: 1 SOHRANQET KODY. 1 SOHRANITX WYRE- 1 SOHRANENIQ TEKU]IH ATRIBUTOW: 1 SO SPRAJTOM. nEOBHODIMO WWESTI 1 SMYSLU I KOLI^ESTWU BUKW RUSSKIH 1 SMENITX CWET RAMKI. 1 SM.P.5 I 6). 1 SM.P.4). wY MOVETE IZMENITX \TO 1 SM. 'PREDSTAWLENIE ^ISEL 1 SLU^AE - L@BU@ KLAWI[U. 1 SLOWARX, SPECIALIZIRU@]IJSQ NA 1 SLOW I SO^ETANIJ. tAKVE POQWITSQ 1 SLEDU@]EM FORMATE. kAVDYJ SPRAJT 1 SKROLLING WPRAWO. 1 SKOMPILIROWANNOGO BLOKA. 1 SISTEMU W PODREVIM USTANOWKI [I- 1 SISTEMNYM ADRESAM (NAPOMNIM, ^TO 1 SIMWOLXNOGO NABORA), OT- 1 SIMWOLXNOGO NABORA. nEOBHODIMO 1 SIMWOLXNOGO NABORA W (W STAN- 1 SIMWOL TO^KI (.) OT NEKORREKTNYH 1 SIMWOL POME]AETSQ W LEWYJ WERH- 1 SETUP PAGE. 1 SETUP PAGE 1 SETUP PAGE 1 SETKA) W MEN@ 1 SET SPRITES. 1 SET SPRITES, 1 SELECT SPRITE: 1 SELECT PATH9 1 SELECT EXPLOSION9 1 SEKTOROW, TO PERED wAMI POQWITSQ 1 SEGO, WYPOLNENA KOMANDA aSSEMB- 1 SEC=SEC-16 1 SDWIG KARTINKI WWERH. 1 SDWIG KARTINKI WPRAWO I 1 SDWIG KARTINKI WNIZ. 1 SCORING9A@ 1 SCMIR=52547 1 SCMAR=52553 1 SCE 1.1HB3 1 SCE 1.00 DEMO" 1 SCE 1.01", 1 SAVE YOU WORK. 1 SAVE TEXT FILE. 1 SAVE SPRITES - 1 SAVE SPRITES 1 SAVE SCREEN FILE. 1 SANNYE W PAMQTX BEZ KOMPRESSII I 1 SAMOMU SPRAJTU NE OTNOSQ]U@SQ. 1 SAMOGO NA^ALA. 1 SAME SHAPE FOR EAC 1 SAMAQ POLEZNAQ KOMANDA. 1 SA=SA-(SB*8 1 S@DA PERENOSITSQ KO- 1 S=_Peterburg 1 S ZADANNOGO TREKA I SEKTORA. 1 S TEKU]EGO ADRESA, I S DLINOJ, 1 S PROCEDURA- 1 S NOWYM IMENEM, TO POSLE WWODA 1 S KODAMI OT 128 DO 255 1 S DISKA ILI IZ PAMQTI 1 S - -8 1 S POMO]X@ PROGRAMMY 1 Room descriptions 1 Ro8ru`o z0B& 1 Really sure ?... 1 Real Map Editor V1.4 1 Rb"PUV@Gd@u"e 1 RYWANIQ DOLVNY BYTX RAZRE[ENY, I 1 RUZKE: DOLVNY SOWPADATX TEKU]IJ 1 RUSIFIKACIQ PROGRAMM. iSHODQ IZ 1 RUMOWSKIJ" [RIFT. 1 RTSPT=52523 1 RSCRL=52473 1 RR"PUT@ED@uBE 1 ROWATX EE KLAWI[EJ " 1 ROW). oNA WYPOLNQET IZMENENIE NA 1 ROW [RIFTOW ESTX STRELKI wwerh I 1 ROW I T.D. tAKIM OBRAZOM MOVNO 1 ROW NA IH STAROE MESTO W ISHOD- 1 ROT I T.D., ESTX NEKOTORYE, IME- 1 ROOM DESIGNER 1 ROLXNOJ SUMMY, KOTORAQ O^ENX PO- 1 ROKOE ISPOLXZOWANIE 1 RITELXNO SPRAJTA. 1 RINY IZOBRAVENIQ ( 1 RINU SPRAJTA (KLAWI[I "6", "7", 1 RINU W OTLI^IE OT [RIFTOW 1 RIMER, wY WKL@^ILI TOLXKO 4 1 RIJ kULIKOW). dEMO-WERSIQ " 1 RIGHT Y/N;!H 1 RIGHT Y/N9AP 1 RIDOW. s POMO]X@ " 1 REZULXTATOM wA[EJ RABOTY (ZAMENA 1 REZ DWA ZNAKOMESTA; 1 REVIME SLEDU@]IMI KLAWI[AMI: 1 REVIMA PROIZWODITSQ L@BOJ KLAWI- 1 REVIMA PROISHODIT 1 RESU 61000 1 RESERVE Co, 1 RESERVE Co 1994 (Alex Martynov) 1 RESERVE Co 1994 1 REPLACE TO: 1 REPLACE (Y/N/G)? 1 RELCT=52437 1 REGENERATION;A@ 1 REGENERATION CYCLE DELAY9 1 REFLECT-X, REFLECT-Y - " 1 REDWIGAETSQ PO \KRANU S POMO]X@ 1 REDEFINING: 1 REDAKTOROW [RIFTOW: INWERSII, 1 REDAKTOR PROIZWEDET ZAGRUZKU S 1 REDAKTIRUEMYJ SIMWOL, UWELI^EN- 1 REDAKTIROWATX 1 REDAKTIROWANIQ PROIZWODITSQ NA- 1 REDAKTIROWANIE KARTINKI 1 RAZMERY TEKU]EGO 1 RAZDAETSQ PRI L@BOJ SMENE REVI- 1 RAZ W OKNO *8. w DANNOM REVIME 1 RAZ NAVAW "0", wY POSTAWITE 1 RAWNOJ DLINE WYBRANNOGO PREDWA- 1 RAVENIQ I, ^TO SAMOE GLAWNOE 1 RAVENIE REDAKTIRUEMOGO OKNA. rE- 1 RAVA@]IJ NA \KRANE U^ASTOK PAMQ- 1 RATX IMQ FAJLA PO BUKWAM. eSLI 1 RATNYH SKOBKAH UKAZYWAETSQ EGO 1 RAS[IRENIEM NE OBQZATELEN. eSLI 1 RAS[IRENIEM . 1 RAS[IRENIE. 1 RANQEM NA DISKE KARTINKU I ZAG- 1 RANNOGO RAZMERA MOVNO PEREME]ATX 1 RANNOGO SPRAJTA. pRI OTGRUZKE 1 RANE POQWITSQ QRKOSTNAQ SETKA, S 1 RANE BOLX[E 250 SPRAJTOW!!! 1 RANE POQWLQETSQ ZAPROS - " 1 RANE KRASNYM KWADRATOM. tAKVE 1 RANCH Bg 1 RANA SOOTWETSTWENNO). o STAN- 1 RAMMY) ONA UVE NAHODITSQ. 1 RAMMY POLXZOWATELQ. 1 RAMMY - PUSTOE. 1 RAMMISTOW: WYWOD SPRAJTA, POISK 1 RAMMA POLXZOWATELQ RASPOLAGAETSQ 1 RAMMA DAVE NE OBQZATELXNO DOLVNA 1 RAMKE wY WIDITE OKNO S NAZWANIEM 1 RAFE (2.6.). 1 RADD=RL+RH: 1 RABO^U@ OBLASTX PAMQTI. pO\TOMU 1 RABOTKI I NEUDOBSTWA W RABOTE 1 RABOTAQ W \TOM REVIME, ^TOBY NE 1 RABOTA@T KLAWI[I 1 RA [RIFTA. 1 R.S.T. version 1.02. 1 R.S.T. - The Real 1 R.M.E. - The Real 1 R")d:%d<BK! 1 R - +2 1 Q^EJKI, NA KOTOROJ NAHODITSQ 1 Q^EJKAMI PAMQTI, SODERVA]IMI KO- 1 QUIT TR-DOS 1 QAOP Space Writen by German 1 Q,A,O,P,Break, 1 Q, A, O, P) 1 Q, A, W, S, E, D, R, F. 1 Q, A, O, 1 Q - +1 1 Put r(8) into usr r$ 1 Pt = Stop 1 Ps = Help 1 Programming : FANAT 1 Programmed by Brendan Kelly. 1 Press D for diagnostics or 1 Press 'R' or 'S'to Res/Set 1 Pprogram from the memory if your BASIC program is more than a 1 Poll keyboard for cursor control keys 1 Po = Edit char. 1 Please try again... 1 Please press a key ... 1 Please give a number 1..255 1 Picture# Connections 1 Picture buffer full... 1 Pick up character 1 Perwaq9swobodnaq9dorovka>> 1 Pereme}enie9kursora_klawi{ami9kursora 1 Pereimenowat 1 PXXXXXXXXXX888XXXXXXXXXXP 1 PUT.SPR - 1 PUNKTA PROIZOJDET NEPOSREDSTWEN- 1 PTo restart the UDG program (if still in memory) type GOTO 20. 1 PThis allows you to load any of the normal char. set into the grid. The " 1 PTTEUPUWEU 1 PTSPT=52431 1 PTAPE ERROR 1 PT*`<DS-(u{"=RM 1 PSURE QUIT ? 1 PSURE MOVE ? 1 PSURE INIT ? 1 PSURE ERASE? 1 PSEWDORAS[IRENIE ZADAETSQ KAK 1 PSET DELAY 1 PROTIWNOM SLU^AE - ' 1 PROSMOTRETX NORMALXNYJ LISTING 1 PROSMOTRETX 1 PROSMOTRA NE PREDSTAWLQET TRUDA. 1 PROSMOTRA I REDAKTIROWANIQ FAJLA 1 PROSMOTR W RE- 1 PROSMOTR I RE- 1 PROSMOTR \KRANA). 1 PROSMATRIWATX FAJLY L@BOJ DLINY. 1 PROGRAMMY NA RUSSKIJ QZYK). 1 PROGRAMMY " 1 PROGRAMMY (TOLXKO NE ZA- 1 PROGRAMMISTOW" NA STR.70 ILI W 1 PROGRAMMED BY GONCHAROV ANDREY. IDEA FROM STREKALOV DMITRY. BIG THANKS TO COOL GUYS FROM PSKOV'S SUBSIDIARY OF SANKT PETERSBURG TECHNICAL UNIVERSITY FOR THEIR HELP. OUR ADDRESS : 180023 PSKOV-23,P.O.BOX 711 * STALKER *^ 1 PROGRAMME ISPOLXZUETSQ OTNOSI- 1 PROCEED TO LINK PATH? Y/N9 1 PROC stack underflow 1 PROC stack overflow 1 PRI^EM MLAD[IE 4 BITA ( 1 PRISUTSTWUET 1 PRIOBRETATX NAKLON WPRAWO. 1 PRINT VALUE - 1 PRINADLEVAT SLEDU@]EJ STRANICE. 1 PRIDETSQ SOZDAWATX EGO ZANOWO. 1 PRI WYGRUZKE \KRANA, TO ESTX 1 PRI POMO]I 1 PRESS SPACE TO RETURN 1 PRESS SHIFT/ENTER WHEN FINISHED3 1 PRESS FIRE WHEN TAPE IS READY9 1 PRESS ENTER KEY TO START GAME 1 PRESS A KEY ... 1 PREDSTAWLQET SOBOJ REVIM DLQ RE- 1 PREDNAZNA^ENA 1 PREDNAZNA^EN DLQ POISKA I REDAK- 1 PREDNAZNA^E- 1 PRAWOM UGLU UKAZYWA@T, ^TO SIM- 1 PRAWAQ GRANICA OKNA WPRAWO 1 PRAWAQ GRANICA OKNA WLEWO 1 PRAKTI^ESKI WSEGDA WSTRE^A@TSQ 1 PQuantity:04 1 PQuantity ? 1 PPress any key. 1 PPRESS A KEY 1 PPPPPpPpPpPpPpprPrppPPPPP 1 PPPPPpPpPpPpPpppPpPpPPPPP 1 PPPPPPPPPPPVVPPPP 1 PPPPPPPPPPPPPPPPPPPPPPPPP 1 PPPPPPPPPPP888PPPPPPPPPPP 1 PPPPPNNNNMM888iiNNNNPPPPP 1 PPFFPpppPpPpPpPpPpPPPFFPP 1 POZWOLQET PROSMATRIWATX DAMP PA- 1 POZWOLQET NEPOSREDSTWENNO REDAK- 1 POZWOLQET wAM REDAKTIROWATX TE- 1 POZWOLIT wAM WYJTI 1 POWY[ENIE SKOROSTI RABOTY BLAGO- 1 POWOROT NA 90 GRAD. 1 POSTAWLENNYJ SPRAJT. 1 POSTARAJTESX SLU^AJNO NE WNESTI 1 POSLEDOWATELXNOSTI BAJT. w NIV- 1 POSLEDOWATELX- 1 POSLEDNIE 50 SEKTOROW (12800 1 POSLEDNEGO, wY POLU^ITE NA DISKE 1 POSLE SIMWOLXNOJ FORMY. 1 POSLE POWTORNOGO NAVATIQ 1 POSLE NAVATIQ KLAWI[, SOOTWETS- 1 POSITION TITLE OBJECTS1 1 POSITION EXPLOSION? Y/N 1 PORTITX SODERVIMOE PAMQTI WY[E 1 POQWLQETSQ IZOBRAVENIE 1 PONQTII "MODULXNYJ" POPODROBNEE. 1 POMO]X@ STRELKI. 1 POMO]X@ KOTOROJ LEGKO RAZLI^A@T- 1 POMO]X@ \KRANNOGO REDAKTORA. 1 POLXZUETSQ, KOGDA wY DOWOLXNY 1 POLXZUETSQ DLQ KOMANDY 1 POLXZU@TSQ NEKOTORYE BAJTY-MAR- 1 POLXZOWATELQ. 1 POLOVEN NA ODNOJ KOORDINATE 1 POKAZYWAET, W KAKOM REVI- 1 POKAZYWAET, SKO- 1 POKAZYWAET NOMER 1 POKAVET KATALOG DISKA. 1 POISK, NAVMITE ' 1 POISK BLIVAJ[EGO SIMWOLA K KUR- 1 PODUMAJTE, PREVDE ^EM DAWATX UT- 1 PODSTROJKU WYPOLNQETE KNOPKOJ 1 PODDERVKA \LEKTRONNOGO DISKA DLQ 1 POD KOTORYM HOTITE SOHRANITX 1 PO-PORQDKU. 1 PO \KRANU. wYREZATX SPRAJT MOV- 1 PO ADRESU 65000 1 PO ADRESAM 61000-65000. oNA ZA- 1 PO BUKWAM. eSLI VE wY NAVMETE 1 PNO MEMORY 1 PNO GRAPHICS 1 PLEASE WAIT 1 PLAYER MENU 1 PLAYER EXIT9 1 PLAYER EATING9 1 PLAYER BULLET' 1 PLAYER BULLET EATING9 1 PLANIRUETSQ WWEDENIE 1 PIQ TEKU]EGO [RIFTA, BUFER IS- 1 PFROM DISK 1 PFOUND FILE 1 PFILE EXISTS 1 PFILE ABSENT 1 PEdit sprite N: 1 PE^IWATX UDOBNYJ INTERFEJS S 1 PERMANENT CHANGE? Y/N 1 PERE^ISLENNYE W SLEDU@]EM PARAG- 1 PEREWODE STANDARTNYH "KOMPX@TER- 1 PEREUSTANOWITX UKAZATELX PAMQTI 1 PEREME]ENIE NAVATIEM KLAWI[: 1 PEREKL@^ENIQ FLAGA ]ELKNITE KUR- 1 PEREKL@^ENIE ZAGLAW- 1 PERED EE NA^ALOM POZABOTXTESX, 1 PERASE ALL ? 1 PENTER CHAR. < > 1 PEN INK PAP X Y LAST PIC 1 PDISK / TAPE 1 PDISK ERROR 1 PCS+H Help 1 PCS+E Erase edit sprite 1 PATH LINKER9AH 1 PATH GENERATOR9PH 1 PAMQTI. w NIVNEJ ^ASTI \KRANA 1 PAMQTI WOZMOVNO MAVATIEM 1 P;:q|'bml+ 1 P(all rights reserved) 1 P 9 1 Original version (3.0) by 1 Ob?em9fajla9iz 1 O^I]AET WESX [RIFT ILI 1 O^ISTKI, RABOTY S DISKOM, POWO- 1 O^ISTITX TEKU]IJ MODULX 1 O^ISTITX SODERVIMOE REDAKTIRUE- 1 O^ISTITX ATRIBUTY 1 O^EREDX RASPOLAGA@]EGOSQ SRAZU 1 O^ENX UDOBNO DLQ 1 OZNA^AET, ^TO HOTX W SIMWOLXNOJ 1 OTSUTSTWIQ TAKOJ STROKI BUDET 1 OT PREDYDU]EGO, DANNYJ REVIM 1 OSU]ESTWLQET 1 OSNOWNYM PRILOVENIEM QWLQETSQ 1 ORXOR=52538 1 ORON=52586 1 ORDINATA 1 OPREDELQETSQ IMENNO SOSTOQNIEM 1 OPISANIE KLAWI[ UPRAWLE- 1 OPERACIONNU@ SISTEMU 1 OP00AND OR *NOT XOR HOLDGET DROPSWAPTO *OBJ SET RESESET?RES?CSETCTR DECRINCREQU?DESCLOOKMESSPRINRAND< **> **= **SAVELOADHEREAVAICARR+ **- **TURNAT *BRINFINDIN *OP28OP29OKAYWAITQUITEXITROOMNOUNVERBADVEGOTONO1 NO2 VBNOLISTPICTTEXTCONNWEIGWITHSTRELF *IF *END 1 ONNYJ SPRAJT I USTANOWLEN REVIM 1 OKNO, W KOTOROM IZOBRAVAETSQ 1 OKNO, OTOBRAVA@]EE SODERVIMOE 1 OKNO FLAGA 1 OKNA. eSLI PRI \TOM wY NE SOHRA- 1 OKAVETESX W MEN@: 1 OK-Searching 1 OHPHQHBH%P 1 ODNU STROKU I [IRINOJ WO WESX 1 ODIN SIMWOL ILI WESX [RIFT. dLQ 1 ODIN SIMWOL W ZAWISIMOSTI OT 1 OBJECT SIZE9A@ 1 OBJECT NO.?9C@ 1 OBJECT MENU9 1 OBJECT EXISTS? Y/N 1 OBJECT DEATH9 1 OBHODIMO PODBIRATX SWOJ FORMAT). 1 OB \TOJ STROKE. eSLI ONA NAJDE- 1 OB \TIH NOMERAH. iH WOSEMX, ONI 1 O@instrukci 1 O9[9I9B9K9 1 O KOTOROM BUDET RASSKA- 1 O TOM, KTO SDELAL 1 Number 1..9999 please... 1 Nowaq9mask 1 No. Wt. Start Description 1 No. Description 1 No BASIC file 1 No BASIC file 1 New address. 1 New addres 1 Nesankcionirowannaq99kopi 1 Ne9TOT9disk99 1 Na~alo_dor= 1 Na9diske9NET9takogo9fajla 1 NZ,REMIT4 1 NZ,REMIT2 1 NYJ WYZOW PODPROGRAMMY POLXZOWA- 1 NYJ VE [AG wY MOVETE KONTROLIRO- 1 NYJ POISK [RIFTA. 1 NYJ W 8 RAZ. pODWEDQ KURSOR K 1 NYJ FAJL (STANDARTNYE 6912 BAJ- 1 NYH/STRO^NYH BUKW I 1 NYH" SLOW I WYRAVENIJ, WYWODE 1 NYH SPRAJTOW I SIMWOLXNYH NABO- 1 NYH NABOROW, TO wY RISKUETE BEZ- 1 NYH FAJLAH. 1 NYH PROGRAMM ( 1 NUVNY DLQ TOGO, ^TOBY PRI SKROL- 1 NUTX NA DISK, NE SOZDAWAQ NOWOGO 1 NSPST=SSE-8705 1 NOWYJ S \TIM VE IMENEM. 1 NOWYJ REVIM RABOTY S FAJLOM - 1 NOWYH REVIMOW RABOTY K UVE SU- 1 NOWAQ KOMANDA 1 NOSTX ZAGRUZITX W PAMQTX SLEDU@- 1 NOSTX IZ WOSXMI KODOW WYWODITSQ 1 NOSQT IZWINENIQ ZA MELKIE NEDO- 1 NORMAL VARIATION? Y/N9EP 1 NORMAL - 1 NOMERA [RIFTA. 1 NOMER SPRAJTA, 1 NOM WIDE (NAPRIMER, PRI PEREWODE 1 NOJ RAMKE) wY WIDITE OKNO SOOB- 1 NOJ DO 320 SEKTOROW NA NALI^IE 1 NO. OF LIVES9 1 NO, wA[A PROCEDURA NA DOLVNA 1 NO, NAVAW "0". sPRAJT WYDELITSQ 1 NO). w NIVNEJ ^ASTI PRISUTSTWUET 1 NO W PAMQTX NA STAROE MESTO. 1 NO PRI ADAPTACII PROGRAMM ZNATX 1 NO NOWYJ FAJL SO SWOIM IMENEM. 1 NO FILE??? 1 NNNNNNNNNPPPPPPPPPPPVVPP 1 NNNNNNLLaiooooooiLLNNNNNNNNNNNNNNNNNNNLLaoooooooiiLLLLLLNNNNOOOONNNLLLLLaooooooohiiLLLLLOOOOOOOONNNLLLLLqupppppp9iiiLLLOOOOOOOOONNNLLLLNiqpppppq9iiLLLLLOOOOOOOONNNLLLLaiqp(((pqHLLLLLLLNOOOOOONNNNLLLL99pp 1 NIVNEJ ^ASTI \KRANA POKAZYWA@T, 1 NIQ RABOTY wA[EJ PROCEDURY, PRE- 1 NIQ PAKETA DOWOLXNO [IROKA, NO 1 NILI TEKU]EE IZOBRAVENIE, TO wAM 1 NIJ UGOL I KURSOR USTANAWLIWAET- 1 NIEM: POSLE IMENI FAJLA NEOBHO- 1 NIE WSEGO RABO^EGO \KRANA WMESTE 1 NIE W OKNE BUDET PEREME]ATXSQ 1 NIE '0', NA SAMOM DELE ONO RAWNO 1 NHTHUH\H+H]X 1 NEW SPRITE TRANSFORMER 1 NEW FRAME START 1 NEW FRAME OCCURS IF9 1 NEW FRAME CONDITIONS;A@ 1 NETESX W NA^ALXNOE MEN@ I SMOVE- 1 NEOBHODIMYJ REVIM RABOTY. 1 NEOBHODIMYE WOZMOVNOSTI DLQ AW- 1 NENIE [RIFTA (SM.P.11). 1 NENA W SLEDU@]EJ WERSII. 1 NEM SAMOM BOLX[OM OKNE \KRANA, 1 NEJ STROKE SOOB]AETSQ INFORMACIQ 1 NEGO TAM OBY^NO NAHODITSQ STOLX- 1 NE REALIZOWANA. 1 NE NOT FOUND 1 NE IMEET WOZMOVNOSTI DLQ 1 NE IME@T STANDARTNOGO SIMWOLI- 1 NE HOTITE ZAGRUVATX, PROSTO NAV- 1 NAboutRSTBz 1 NA^INAQ S ADRESA, WWEDENNOGO wA- 1 NAVMITE "0". |TIM wY ZAFIKSIRUE- 1 NARISOWALI, NAVMITE " 1 NAPRIMER PRI RUSIFIKACII IGRU- 1 NANESTI TO^KU 1 NAMELESS.G 1 NAL. pO\TOMU \KSPERIMENTIRUJTE 1 NAHODQTSQ: 1 NADO OTMETITX, ^TO WSE-TAKI EGO 1 NADEETESX ^TO-TO NARISOWATX. dLQ 1 NABRANNYM IMENEM UVE SU]ESTWUET 1 NA, TO wY POLU^ITE ADRES EE RAZ- 1 NA \KRANE SPRAJTOW. 1 NA \KRANE POQWLQ- 1 NA \KRANE PO 512 BAJT. pERELIS- 1 NA RUSSKIE. 1 NA ODNOJ KOORDINATE 1 NA NOWOE ZNA^ENIE, \TO STANET 1 NA DISKE, WSE RAWNO BUDET SOZDAN 1 NA DISKE, LIBO SOZDATX SOWER[EN- 1 NA I WYSOTA SPRAJTA ZADAETSQ W 1 NA DLQ WYREZANIQ SPRAJTOW IZ 1 N@, W KOTOROE MOVNO POPASTX, NA- 1 N@, GDE wAS PROSQT WWESTI STROKU 1 N2=N-N1*256 1 N+" Adres "+ 1 N : 1 Mnogo9sektoro 1 Mnogo9fajlo 1 Mkr 01234567890123456789 1 Missing parameters 1 Message too long! 1 Message number 1 Memory full ... 1 Mark=9fajlow 1 Map Editor V1.4 1 MYE IZMENENIQ W REDAKTIRUEMYJ 1 MQTX PO SISTEMNYM ADRESAM. 1 MQTI I WNOSITX W NEGO IZMENENIQ. 1 MQTI (ADRESA NIVE 25000 I WY[E 1 MOW, ^TO WSEGDA OTRAVWAETSQ W 1 MOVNO UDALITX POSLEDNIJ 1 MOVING TOWARDS9 1 MOVETE WYBIRATX SPRAJT, KOTORYJ 1 MOVETE WYBIRATX RAZMER SPRAJTA. 1 MOVETE IZMENITX SODERVIMOE PAMQ- 1 MOVET wAM PRI WWODE BOLX[IH OB_- 1 MOVET ISPOLXZOWATXSQ I DLQ POIS- 1 MOVENNOSTX" KURSORA BUDET USTRA- 1 MOVEMENT-SPEED9 1 MOVE=51505 1 MOVE BOUNDS9C@ 1 MOTKI" ZAGRUVENNOGO FAJLA W NIV- 1 MOGO OKNA / 1 MOE TEKU]EJ Q^EJKI INDICIRUET 1 MODULE MODE. 1 MODULE MODE - 1 MODE_2:FONT_2:SOFF 1 MLT=SSE-SSS 1 MLT=MLT-BFR: 1 MITE NA KLAWI[U ' 1 MIRROR ATTR": 1 MIRROR ATTR " 1 MI, PREDNAZNA^ENNYMI DLQ PROG- 1 MI NA ZAPROS. 1 ME]ENIQ W PAMQTI: 1 ME]AETSQ KLAWI[AMI 1 MESTO NA DISKE, TO NA ZAPROS O 1 MEROM ODINAKOWOGO CWETA WSTRE^A- 1 MER SPRAJTA. |TO DELAETSQ PROS- 1 MENX[E 25000) NE ZABLOKIROWAN. 1 MENU SCE 3.33 1 MEN@, wY POLU^ITE WOZMOVNOSTX 1 MEM=MEM-SSE 1 MEM=MB-MA: 1 MEM=AL+AH: 1 MEM2=(65536 1 MELBHOUSE 1 ME wY NAHODITESX. 1 MAX LENGHT/HEIGHT-15 SYMB. 1 MATI^ESKI PERED WYPOLNENIEM KO- 1 MATE: 1-J BAJT - RAZMER SPRAJTA, 1 MANDY DLQ WOZMOVNOSTI POSLEDU@- 1 MALENXKIJ KWADRAT-KURSOR, I wY 1 MAIN MENU9C@ 1 MA SKOMPILIRUET "KARTU" I POKA- 1 Low priority conditions 1 Local conditions 1 Load rest sectors? [Y/N] 1 Load rest sectors? 1 Load file : 1 Line number 1 Line not found 1 LXKO W wA[EM RASPORQVENII SPRAJ- 1 LU \KRANA. oN POSTOQNNO KOPIRU- 1 LU SPRAJTA I NAVMITE "0". dALEE 1 LSCRL=52467 1 LREG=23302 1 LQTX NA MESTO W OTREDAKTIROWAN- 1 LQM SOOTWETSTWENNO. 1 LQETSQ MEN@: 1 LQET PROSMOTRETX PROGRAMMU DLI- 1 LOOK SPRITES - 1 LOOK SPRITES 1 LOOK SPRITES 1 LOCATION : 1 LOADING ERROR! 1 LOAD/SAVE - 1 LOAD, SAVE - 1 LOAD SPRITES - 1 LOAD SCREEN). 1 LOAD SCREEN FILE. 1 LOAD SCREEN - 1 LOAD TEXT FILE. 1 LIROWATX I SOHRANITX NA DISKE. 1 LINK=52684 1 LINGE SDWIGALISX TOLXKO TE STRO- 1 LIMI|HNIOIPIQI 1 LIMITED LIVES? Y/N9 1 LIMITED LIFE DURATION? Y/N9CH 1 LIBO TOLXKO GASITX 1 LIBO DELATX I TO I 1 LET ERROR=USR 53010:REM: 1 LALI POLOWINU [RIFTA I SOMNEWAE- 1 LA WWODITSQ PO ZAPROSU. nEOBHO- 1 L@BU@ PRED[ESTWU@]U@ KOMANDU 1 Ktvs.doc C 1 Kopirowatx9s9 1 Kontrolx9diskow9 1 Konec9_dor= 1 KU]IJ MODULX. pEREHOD W REVIM 1 KU]EGO ADRESA W DESQTI^NOJ SIS- 1 KURSORNYH KLAWI[ ( 1 KURSORA W PRAWYJ NIVNIJ UGOL \K- 1 KURSOR WWERH 1 KURSOR WPRAWO 1 KURSOR WNIZ 1 KURSOR WLEWO). nA- 1 KURSOR WLEWO 1 KURSOR W DANNYJ MOMENT. sODERVI- 1 KURSOR REDAKTIROWANIQ I NADPISX 1 KURSOR W WIDE STRELKI (ON PERE- 1 KTURBO VSB 1 KOW). tAK NAM POPALASX WERSIQ 1 KOTORYH PREWY[A@T 49999 ILI 1 KOTORYE ESTX NA DISKE. wY- 1 KOTOROE SRAZU POSLE STARTA PROG- 1 KOTORAQ POZ- 1 KOTORAQ IMEET WSE 1 KOSTI PAKETA, WWOD W PAMQTX PO 1 KOPIRUET SIMWOL ILI 1 KOORDINATY SPRAJTOW. 1 KOORDINATY SAMOGO LE- 1 KOORDINATY 1 KOORDINATA 1 KOMPX@TERNYJ" 1 KOMPILQCIQ I WYWOD 1 KOMANDA BUDET REALIZO- 1 KOLONKI (DLQ KAVDOGO SPRAJTA NE- 1 KOLONKA KNOPOK, OBOZNA^ENNYH KAK 1 KOLI^ESTWO SPRAJTOW, 1 KOGO IZOBRAVENIQ OKNA, PREDWARI- 1 KOGO REDAKTORA, A TAKVE WSTAW- 1 KODY WYWODQTSQ W 1 KODOW, W SLU^AE TOGO, ESLI KUR- 1 KODAH (OBY^NO KONEC WYRAVENIQ 1 KO WSQKOGO MUSORA. k TOMU VE 1 KNOPOK-KOMAND. rASSMOTRIM IH 1 KNOPKOJ wwerh, PROWODITE PRIMER- 1 KNOPKA DLQ WYPOLNENIQ "SKROLLIN- 1 KIJ REDAKTOR DLQ IZMENENIQ WYB- 1 KI, FLAGI KOTORYH WKL@^ENY. nAP- 1 KETE. bUDXTE OSTOROVNY PRI RABO- 1 KERY, PO\TOMU NE RISUJTE NA \K- 1 KEMPSTON JOYSTICK? Y/N9 1 KATX SIMWOLXNYE NABORY I SPRAJ- 1 KATALOGA NAVMITE KLAWI[U ' 1 KATALOG DISKA 1 KARTINKI, SOZDANNOJ W 1 KAN^IWAETSQ (ILI NE ZAKAN^IWAET- 1 KALXNYJ" POWOROT PO OSI 1 KAKOJ U^ASTOK REDAKTIRUETSQ W 1 KA KARTINOK, ZANIMA@]IH 2048 I 1 K NIM OTNOSQTSQ ADRESA, ZNA^ENIQ 1 Jg$1:W\-"O| 1 JU`wT}l+"->KBA|wz 1 JUMP-LEFT JUMP-UP JUMP-RIGHT9!H 1 JUMP PATH GENERATOR;A@ 1 J O Y S T I C 1 Inside - " 1 Improvement : FREDDY KRUGER 1 Illegal window 1 Illegal value 1 IZOBRAVENNYJ W LEWOM WERHNEM UG- 1 IZOBRAVENIEM SIMWOLA NAHODITSQ 1 IZOBRAVENIE PAMQTI, PRI KOTOROM 1 IZMENQTX SODERVIMOE PAMQTI PUTEM 1 IZMENITX TEKU]IJ ADRES PAMQTI. w 1 IZMENENNYE BAJTY POSLE KODA 14 1 IZMENENIJ W OBLASTX \KRANA, K 1 IZDANIQH inforkomA. 1 IZ REVIMA 1 ITaKV~kv!,)cn3 1 ISTINNOE ZNA^ENIE: 1 ISPOLXZUEMYJ PROGRAMMOJ. 1 ISPOLXZU@TSQ KAK UPRAWLQ@]IE: 1 ISPOLXZOWANI@ PROGRAMMY OBRA- 1 ISKATX W FAJLE KARTINKI, ZAPI- 1 ISK W OSNOWNOM REVIME. |TO PRO- 1 ISHODIT PUTEM PEREME]ENIQ UKAZA- 1 IS EXPLOSION ON? Y/N; 1 INWERTIRUET OTOB- 1 INWERSIQ WSEGO [RIFTA. 1 INVSN=52443 1 INTERPRETACII. oSTANOWIMSQ NA 1 INPUT TYPE- 1 INPUT TRACK-" 1 INPUT TITLE TEXT1 1 INPUT SECTOR- 1 INPUT NEW ADRES - 1 INPUT NAME ? 1 INPUT FILENAME- 1 INPUT FILE NAME". 1 INPUT ADDRESS: 1 INPUT FILE NAME ?". 1 INK, PAPER, BRIGHT - 1 INK, PAPER 1 INITIAL POSITION9c@ 1 INITIAL MOVING DIRECTION9#H 1 INFORMATION 1 INFORMATION 1 INFO DISK STATE 1 INDICATE TOP MARGIN? Y/N9 1 INDICATE RIGHT MARGIN? Y/N9 1 INDICATE LEFT MARGIN? Y/N9 1 INDICATE BOTTOM MARGIN? Y/N9 1 INCENTIVE SOFTWARE 1 IMQ, ]ELKNUW NA NEM KURSOROM I 1 IMQ FAJLA (8 SIMWOLOW). pOLU^EN- 1 IMENI; NA ZAPROS NEOBHODIMO 1 IMENI FAJLA WY MOVETE PROSTO NA- 1 IMENI WSEGDA OPREDELQETSQ KAK 1 IME@]IHSQ NA 1 IME@]IE STANDARTNU@ DLINU 6144 1 IME@]EM PSEWDORAS[IRENIE . 1 IM1 (!!!). 1 ILI ZAMENITX NA DRUGOJ 1 ILI VE WESX 1 ILI SM. DALEE. 1 ILI PODGRU- 1 ILI L@BOM DRUGOM GRAFI^ESKOM RE- 1 ILI bEJSIK PO wA[EMU 1 ILI ZAPISYWAETSQ ( 1 ILI SBROSITX / 1 IHHIIIJIKQ 1 IH/H_H`HFHGH<P 1 I, ZATEM, 1 I+^k?Crea(} 1 I()=(44120 1 I()+" obraz"+("ow" 1 I don't understand 1 I ZAGRUZKE SPRAJTOW ILI SIMWOLX- 1 I W DALXNEJ[EM DAMP BUDET WYWO- 1 I W ISPRAWLENNOM SOSTOQNII WER- 1 I T.D.) I PRIMENQTX IH 1 I PROWEDENIE TAM 1 I OTME^AETSQ NA \K- 1 I EE ZAPUSK. pOLXZOWA- 1 I EE DAMP BUDET WYWEDEN NA \KRAN 1 I wY MOVETE "WYREZATX" IZ NEGO 1 I d. rOMANENKO ( 1 I POKAVET wAM SAMYJ PERWYJ 1 I KARTINKA WYWODITSQ W DLINU 1 I DESQTI^NYJ UKAZATELX P 1 I A I N 1 Hnumeric columns to the left of the grid also changing. These are the numeric values of the rows of the grid in hexadecimal and decimal form. The char. in the bottom right-hand corner 1 High priority conditions 1 Hhowever, that you might have to type NEW to clear the UDG 1 Hello to:DIM,Pavel Nikitin,KHAN & KEN,FB and others !!!! 1 Hcursor in lens. 1 H`HRICHSITI(H&I|HUIVIWIXI 1 HUse CS+W,S,K,L to scroll 1 HTo select a function, position the cursor between the following< > symbols and press ENTER. TheENTER key is also used to exit the functions. 1 HThe program offers 6 functions. 1 HThe program displays each char. in a grid form, with each dot ofthe 64 dots that go to make up achar. enlarged 256 times. 1 HSS+I Invert all sprites 1 HSS+F Initialize 1 HSPRITE EDITOR V1.1 1 HREG=23301 1 HOW MANY ROWS?9aH 1 HOW MANY COLUMNS?9 1 HOTITE RASPOLOVITX NA KARTINKE. 1 HOTITE POSTAWITX SPRAJT DRUGOGO 1 HORIZONTAL WRAP AROUND? Y/N9A@ 1 HOME) - SS/Q. 1 HODITX SKROLLING PAMQTI. pRI NA- 1 HODIMO ZAPOMNITX TEKU]IJ ADRES, 1 HL,BUFSM2-1 1 HL,(TOTITM) 1 HL ;ADR 1 HHHHL@@LHH 1 HHHHHHHHHH 1 HEX MONITOR - 1 HELLO TO FANAT,FREDDYKRUGER,V-KING,VASYA ,CHEMIST SOFT,TM&M,SCORPION LTD & ANOTHER ! 1 HCreated by FDI 1 HCS+R Reload edit sprite 1 HCS+I Invert edit sprite 1 HCS+A Animation 1 HARAKTERIZU@T 4 BAJTA: 1-J BAJT 1 H=H>H?H@H%H 1 H5HwHOHxH?HyH+HzH{h 1 H4. Load normal char. 1 H2I4I`H5YbI:I 1 G~2Ie:Be#w# 1 Graphics used in the 1 GTSXR=52455 1 GTSPT=52425 1 GTSOR=52449 1 GTSND=52461 1 GRUPPU SIMWOLOW IZ ODNOGO [RIFTA 1 GRAPHIC ADVENTURE CREATOR 1 GRAPH" (caps/9) 1 GRAFI^ESKIE SIMWOLY 1 GOW SKROLLINGA (GALO^KI MOVNO 1 GO FORMIROWANIQ \KRANA. 1 GIMI SLOWAMI, BUDET, WSEGO-NAW- 1 GENERAL9C@ 1 GDE BY wY HOTELI RAZMESTITX SWO@ 1 GAME VARIATIONS9C@ 1 GAME OVER9 1 GAME LOGIC9C@ 1 GA WNIZ" - TOLXKO DLQ WYBRANNOGO 1 G@v\bor upravleni 1 Free memory now 1 Flash?(0,1 or 8) 1 Files Dump Editor 1 Fajlow>>>>> 1 Fajl99su}estwuet 1 FX not implemented 1 FTVS 2.1HB; 1 FORME BORD@RU I PRISWOENO ZNA^E- 1 FORMATE SPRAJTA (ODIN ZA DRU- 1 FORMATA WYWODA SODERVIMOGO PAMQ- 1 FORMAT WYWODA SPRAJTA NA \KRAN. 1 FORMAT FOR ANY SPRITE : 1 FORMAT PROSMOTRA: 1-32 1 FOR USER GRSPHIC 1 FONT/CHAR. 1 FONT->FILE - 1 FONT from memo 1 FONT from disk 1 FIXED DELAY? Y/N9CH 1 FIRST BYTE :BIT 0..3-HEIGHT 1 FIRE:YES SPACE:SKIP1 1 FIRE BUTTON MENU9C@ 1 FIND EDIT FONT 1 FILES DUMP EDITOR V3.0. 1 FILE->FONT - 1 FILE NAME: 1 FILE EXISTS 1 FIKSIROWANNYJ RAZMER \KRANA - 1 FEF HELPB> 1 FDE 3.0HB> 1 FDE 3.0 Bd 1 FAMOUS FACES FACTORY! 1 FAJLAH. pROGRAMMA AWTONOMNA, 1 FAJL S ZADANNYM IMENEM, NA^INAQ 1 FAJL S TAKIM IMENEM S^ITYWAETSQ 1 FAJL NA DISKE. 1 FAJL DLINOJ W 100 SEKTOROW, NE 1 FAJL BEZ ISPOLXZOWANIQ SPECIALX- 1 F$(FN,A)=A$: 1 F$(FN)=" ": 1 F - -2 1 Error:no such verb 1 Error:cannot move to this room 1 Enter name: 1 Enter name 1 English - 1 Edit memor 1 Edit memory, 1 EXTEND MODE 1 EXPLOSION9A@ 1 EXIT TO DOS - 1 EXISTENCE9A@ 1 EWPQEUBQU%6 1 ETSQ W OKNO *1 I UWELI^ENNYJ W 8 1 ETSQ MEN@ IZ NESKOLXKIH PUNKTOW. 1 ETSQ LIBO TOLXKO ZAVIGATX PIKSE- 1 ETSQ FAJL " 1 ETSQ BEZ NAVATIQ KLAWI[I 1 ET U^ESTX, ^TO SIMWOLY ' 1 ET ZA DIAPAZON DEJSTWIQ KOMAND: 1 ESTX BYTX MINIMALXNO WOZMOVNYM - 1 ESLI, KONE^NO 1 ESLI HOTITE NABI- 1 ESLI HOTI- 1 ESLI wY SLU^AJNO WO[LI W 1 EREG=23307 1 ENTER YOUR LETTER 1 ENTER FILENAME 1 ENTER FILE NAME>> 1 ENNYH REDAKTOROW. 1 END) - - SS/E 1 EMOW ^ISEL. 1 EGO DLINA PRI \TOM PREWY[AET 100 1 EGO NA NUVNU@ wAM Q^EJKU I WWO- 1 EFFECT OF EVENT9CH 1 EE S DISKA, INA^E BUDET WYWEDENO 1 EE MOVNO IZMENITX W DANNOM POD- 1 EDITOR, 1 EDIT" (caps/1). 1 EDIT GAME9C@ 1 EDIT (CS/1). 1 EDIT (CS/1) 1 EAT Y/N9 1 E - +128 1 Down to Earth". 1 Dlina9999fajla>> 1 Distributions rights 1 Display user graphics 1 Disk-Doctor 1 Disk error! 1 Disk cataloqu 1 Design character 1 Design by Sean Ellis 1 DY OT 0 DO 31. ~TOBY OTLI^ITX 1 DX, DY - 1 DVOJSTIKOM. nAVATIE " 1 DVOJSTIKA. 1 DVOJSTIKA, wY POPADAETE W NA- 1 DVOJSTIK. kLAWI[A 1 DVOJSTIK). 1 DVOJSTIK (WLE- 1 DUBLIRUET NAVATIE 1 DU@]IE PUNKTY: 1 DRUGOM I OBRAZU@T SOBOJ MODULX. 1 DRUGOE ODNOWREMENNO / 1 DREG=23306 1 DQTSQ ^ASY. dALEKO NE SAMYE LU^- 1 DQR$TW%U$WR$ 1 DOWN Y/N9 1 DOSTATOK, WYPOLNIL aLEKSEJ sWI- 1 DOPOLNITELXNOE MEN@ DLQ 1 DOPOLNITELXNO, PROIZWOLITSQ KUR- 1 DO YOU HAVE KEMPSTON-JOYSTICK? 1 DO YOU HAVE KEMPSTON JOYSTIK? 1 DO YOU HAVE KEMPSTON JOYSTIK ? 1 DMB v4.21CY 1 DLQ RISOWANIQ KARTINKI, SOSTOQ- 1 DLQ BOLEE UDOBNOGO ^TENIQ TEKS- 1 DLQ POLXZOWATELEJ I 1 DITSQ S \TOGO ADRESA. w SLU^AE 1 DITE K SLEDU@]EMU (KLAWI[I "6", 1 DITE NUVNOE [ESTNADCATIRI^NOE 1 DIT ZAGRUZKA UTILITNOJ PROGRAMMY 1 DIT PUTEM NAVATIQ 1 DISKE. wYBOR NUVNOGO FAJLA OSU- 1 DISKE, NAVMITE " 1 DISKE W ISHODNOM FAJLE. 1 DISKA PODGRUVA@TSQ E]E 50 SEKTO- 1 DISK OPTIONS 1 DISK MENU, 1 DISK ERROR *' 1 DISK NAME 1 DISK MENU 1 DIMYJ DLQ ZAGRUZKI FAJL PUTEM 1 DIMO, ^TOBY PERED ZAGRUZKOJ 1 DIMO UKAZATX TIP OTGRUVAEMOGO 1 DHEHFHGH<P 1 DFSPT=52413 1 DET ANGLO-RUSSKIJ TEMATI^ESKIJ 1 DEMONSTRACIONNOJ WERSII " 1 DELETE (CS/0) 1 DELATX S \TIM SPRAJTOM, PEREHO- 1 DEJSTWIJ DLQ IZMENENIQ GRAFI^ES- 1 DEC.ADDRESS 1 DE,BUFSM2 ;+DX 1 DE ;ADRS 1 DATA 0,0,0,0,0,0,0,0K 1 DARTNOM STROENII \KRANNOJ OBLAS- 1 DARTNOM FAJLE DLINOJ 768 BAJTOW, 1 DARQ PEREHODU NA ASSEMBLER, [I- 1 DAQ IZ \TIH OPCIJ. 1 DANNYJ MOMENT, UWELI^ENNOE IZOB- 1 DANNYE PONADOBQTSQ wAM PRI 1 DALXNEJ[EM BUDET POSTAWLQTXSQ W 1 DAKTORE. nABOR WYREZANNYH SPRAJ- 1 DAKTORE, PRI \TOM NEOBHODIMO: 1 DAKTIROWANNYM SPRAJTOM. iMQ FAJ- 1 DAKTIROWANNYJ BLOK NA PREVNEE 1 DAKTIROWANIQ PAMQTI. w OTLI^IE 1 DAKTIROWANIE W GRAFI^ESKOM REVI- 1 DAKTIROWANIE TEKSTOWYH SOOB]ENIJ 1 DAKTIROWANIE SODERVIMOGO PAMQTI 1 DAKTIROWANIE OSU]ESTWLQETSQ S 1 DA SIMWOLA. 1 D.ROMANENKO & ETC... 1 D - -128 1 Cursor keys or 1 Ctr +0 +1 +2 +3 +4 +5 +6 1 Create an image 1 Create a Sprite 1 Converted by Brendan Kelly 1986 1 Control : sinclair joystick 1 Connections are... 1 Computer - " 1 Clear memory. 1 Clear memor 1 Clear lower screen 1 Char 9 = asteroid 1 Char 8 = spaceship 1 Char 7 = S 1 Char 6 = E 1 Char 5 = T 1 Char 4 = I 1 Char 3 = R 1 Char 2 = P 1 Char 10 = ball 1 Char 1 = S 1 Change x,y as a function of c 1 Change addres 1 Cataloque. 1 CWETOM. mOVETE REZATX SLEDU@]IJ 1 CWETOM, NAVMITE " 1 CWETA, NAVMITE "0". tEPERX KLA- 1 CWET SPRAJTA, 1 CSPD MB+ B 1 CS/6, CS/7) 1 CS/5, CS/8, 1 CS+9 - 1 CS+0 - 1 CREG=23304 1 CREG,LSPN: 1 CREATED ON G.A.C. FROM SPECTROFON 1 CREATED BY FDI 1993 1 CRASH Y/N9 1 CP=MS+((YS+SY+1 1 CP=MS+((SY+YS+1 1 COPYRIGHT F.F.F. 1994 1 COPYRIGHT 1 COORD X, COORD Y - 1 CONTINUOUS MOVEMENT? Y/N 1 CONFIRM SAVE TO TAPE? Y/N9 1 CONFIRM LOAD FROM TAPE? Y/N9 1 COMPILE MAP 1 COLLISION9Z@ 1 COLLISION CONDITION9 1 COLDS=52354 1 CLEAR SPRITES - 1 CLEAR SPRITES 1 CLEAR SCREEN. 1 CLEAR SCREEN - 1 CLEAR SCREEN 1 CLEAR MEMORY - NO/YES ? 1 CLEAR MEMOR 1 CHOOSE INK?9 1 CHARS. SET: 1 CATALOGUE - 1 CAPS LOCK 1 CALL TO UTIL - 1 CALL 61000. 1 CA=IN+(PA*8 1 Bright?(0,1 or 8) 1 Bin to Dec 1 Big lengt. 1 BYSTROJ SMENE ODNOGO SPRAJTA 1 BWhA278U*?0= 1 BUTOW) BAJT. wPRO^EM, \TOT REVIM 1 BUDXTE PREDWARITELXNO ZAGRUZITX 1 BUDET USTRANEN W WERSII 2.0 - 1 BUDET PRIPISANO UKAZATEL@ PAMQTI 1 BUDET MENQTXSQ RAZMER 1 BUDET REALIZOWANA W SLEDU@]EJ 1 BUDET ISPOR^EN REZULXTATAMI WA- 1 BUDET BYTX O^ENX AKKURATNYMI, 1 BRK to end,other key to continue 1 BRK to break... 1 BREG=23303 1 BREG,SSPN: 1 BOTTOM Y/N9 1 BOTA@T WSE UPRAWLQ@]IE KLAWI[I. 1 BORDER COLOUR 1 BORDER 0[7] 1 BOLX[E, ^EM 28, TO W NIVNEM LE- 1 BOLEE 4-H SIMWOLOW). tAKVE NEOB- 1 BOL CODE 1 BLOKE. nO KROME 1 BLOKA KODOW S ZADANNYM RAS[IRE- 1 BLOKA ATRIBUTOW). wYHOD IZ POD- 1 BLOK: SNA^ALA NADO POMETITX LE- 1 BLKON=52529 1 BIRAJTE NUVNYJ FAJL 1 BIMOJ KLAWI[EJ 1 BETA file not found 1 BETA file already exists 1 BC ;OBEM 1 BC ;DXDY,B=0,C=DX 1 BC ;DXDY 1 BAJTAH. dALEE POQWITSQ ZAPROS: 1 BAJT). wOZMOVEN PEREBROS 1 BAJT), UVE NAHODQ]IHSQ W PAMQTI, 1 BAJT WYWODQTSQ NA \KRAN DRUG POD 1 B,16 ;DY*8 1 B,0 ;DX 1 B(Z)+A):CLW_3 1 B$:CENTRE_B$ 1 B ATH ST ! 1 Atribut stiraniqs 1 Art Studio, Disk 1 An]HSBory*=XKNytK 1 Adres9zagruzki>> 1 AWTORY: wLAD wOEWODSKIJ I dMIT- 1 AWTORSKAQ WERSIQ \TOJ PROGRAMMY 1 AWTOMATI^ESKI POSLE WWODA SPRAJ- 1 AWAY FROM9bP 1 ATTON=51434 1 ATTOF=51442 1 ATRIBUTY SPRAJTA. 1 ATRIBUT SPRAJTA. 1 ASSEMBLERA 1 ARTSTDIO 1 ARRY=52601 1 ARM START " 1 ARE YOU SURE ?" - "Y". 1 ANOTHER COPY ? (Y OR N) 1 ANIMATION. 1 ANIMATION-SPEED9Q@ 1 ANIMATION, 1 ANIMATED - 1 ANGLIJSKIJ [RIFT. 1 ANDON=52577 1 AND ANIMATION PROGRAMM 1 ANALOGI^NO TEKSTO- 1 ALLOWED CHARACTERS FALL 1 ALL OBJECTS NON-EXIST? Y/N9 1 AL=SSS-(AH*256 1 AL=SSE-(AH*256 1 AL=MEM2-(AH*256 1 AL=MEM-(AH*256 1 AL=BFS-(AH*256 1 ADRESA NA ODIN BAJT. wERTIKALX- 1 ADRESA 40000. 1 ADRESA RABOTY 1 ADRES I FORMAT WYWODA, RAWNYJ 1 ADRES EE ZAPUSKA, KOTORYJ NAHO- 1 ADR. 0 1 2 3 4 5 6 7 SUM 1 ADDRESS:". 1 AD=AF+AC*8 1 ACTIVE MOVEMENT9c@ 1 ACTIVE MOVE;A@ 1 ACTIVE GRAVITY9CH 1 A:ghqNCtib 1 A4*5QAAzfq 1 A,S;T$(T): 1 A,(SAVGMY) 1 A,(IX+GMY) 1 A,(DXDYSP) 1 A$="WARM START": 1 A$="SPRITES INCOMPATABLE": 1 A$="SPRITE MEMORY FUNCTIONS": 1 A$="SCREEN FUNTIONS": 1 A$="SAVE SPRITES": 1 A$="SAVE SPRITES TO TAPE": 1 A$="SAVE SPRITES TO M/DRIVE": 1 A$="PUT A SPRITE INTO A SPRITE": 1 A$="LOGICAL SPRITE FUNCTIONS": 1 A$="LOAD SPRITES VIA M/DRIVE": 1 A$="LOAD SPRITES FROM TAPE": 1 A$="LOAD SCREEN": 1 A$="LENGTH (1-15)": 1 A$="INPUT DATA DIRECT": 1 A$="FORMAT SPRITE CART' ": 1 A$="DUMP SCREEN TO CHR$ SQR": 1 A$="DUMP CHR$ SQR TO SCREEN": 1 A$="CREAT LARGE SPRITE": 1 A$="COLD START": 1 A$="CLEAR SCREEN": 1 A$="CLEAR CHR$ SQR": 1 A$=" WINDOW OFF SCREEN": 1 A$=" SPRITE OFF SCREEN": 1 A$=" SPRITE NOT DEFINED": 1 A$=" NO COLD START ..?": 1 A$=" HEIGHT (1-15)": 1 A$=" CHARACER OFF SCREEN": 1 A IZMENITX ANGLIJSKIE SLOWA 1 A FORMAT WYWODA DOLVEN SOOTWETS- 1 A - -1 1 @store your own chars. in the 1 @move the cursor anywhere in the grid. Typing SPACE will remove adot, any other key will add a dot. If you change the char. in the grid you will see the 2 1 @kempston joystick to move 1 @change the char. in the grid. Using keys 5,6,7 & 8 you can 1 @area set aside for them above RAMTOP. 1 @]IESQ TOLXKO W \TOM REDAKTORE: 1 @]IE OPCII: 1 @User Defined Graphics 1 @Use Q,A,O,P and SPACE or 1 @UDG is a program to help you to develop your own graphic chars. quickly and simply. 1 @This function will return you tothese explanatory notes. 1 @TSQ SIMWOLOM '?'. 1 @TSQ NESKOLXKO RAZ I RASPOLOVENY 1 @Pwill also change. This is the actual size of the char. in the grid. 1 @Pfew statements long. 1 @P_@J@_ G _ 1 @FUNCTIONS (3) 1 @FUNCTIONS (2) 1 @FUNCTIONS (1) 1 @EDU% ETTPREEP 1 @CS+U Save user file 1 @CS+H This page 1 @CS+D Set device 1 @CS+C Disk catalogue 1 @AGOLp@B@D@@D@B@@EAGG@@@ 1 @@@ccc`r `` 1 @@5. Help. 1 @@2. Save UDG char. 1 @@1. Edit Char. 1 @ SCORE TIME LIVES 1 ?`v\ uveren\ 1 ?PAHG@IPOHQ@O 1 ?@v\xod iz men 1 ??INTERNAL ERROR?? 1 >l.spriteC 1 >f`fcf`fv6 1 >>>>>>>>>>>> 1 >89\}5al6 1 >02jGO TO 1 =J_`M:GX-"wx5 1 =(*=(,=(6x 1 <~|<~<f~f|<|<ff<|< 1 <~|<~<f~f|<|<ff 1 <~|<~<f~f|<|<f 1 <UP>,<DOWN> select I/P/B 1 <RIGHT> or <UP> next 1 <RIGHT> next sprite 1 <O{=2bp!Vp 1 <LEFT>,<RIGHT> change +/- 1 <LEFT> previous sprite 1 <LEFT> or <DOWN> previous 1 <FIRE> select current 1 <>!@#$%_)('&"; 1 <<||f<f~`<> 1 <<ff||``>> 1 <<<<<<<<<<<<<<<??? 1 ;A$;" (Y/N)": 1 ;69DpxahIx 1 ;#Saving set ";c 1 ;"vwxyz{|}~" 1 ;"tuvwxyz{|}~ 1 ;"tiplikAcii." 1 ;"sor Bnutri linzy." 1 ;"rAzmEr Y (1-128)" 1 ;"rAzmEr X (1-11)" 1 ;"q=overlay a"; 1 ;"prigodnom dla ispolxzoBA-" 1 ;"p=plot."; 1 ;"o=compare"; 1 ;"nia B progrAmmAX." 1 ;"najmite l#bu# klavihu": 1 ;"nAvmitE hto nibudx" 1 ;"n=store graphic"; 1 ;"m=facility menu" 1 ;"klABiwi uprABlEnia" 1 ;"jklmnopqrstu"; 1 ;"hijklmnopqrs"; 1 ;"graphics."; 1 ;"graphic."; 1 ;"e=erase."; 1 ;"character set"; 1 ;"c=store graphic" 1 ;"bufErA." 1 ;"and change"; 1 ;"aaaaaaaa": 1 ;"\]^_`abcdefg"; 1 ;"Zagruva&"; 1 ;"You have LOADed character set ";f/4 1 ;"You have LNADed character set ";f/4 1 ;"Workbox has now stopped. It can be re-run using the RUN command.": 1 ;"Width control" 1 ;"What is the set's name ? " 1 ;"What is the set's name ? (ENTER if name not known)" 1 ;"WIPE SPRITE ";SNO;" (Y/N)": 1 ;"W,S,K,L pErEmEwAqt linzu." 1 ;"VERIFYING SPRITE FILE ";A$ 1 ;"To stop" 1 ;"To see the instructions" 1 ;"To save the screen" 1 ;"To input the string <a> you wish to work with" 1 ;"To design the characters" 1 ;"To clear the screen" 1 ;"The arrow keys move cursor ( 1 ;"The DATA line below, used in a program, will enable you to set up the symbol "; 1 ;"Takogo obraza net": 1 ;"Saving set ";c 1 ;"STOP THE TAPE - THEN PRESS A KEY": 1 ;"SS+S zApisAtx fAjl B formAtE" 1 ;"SS+M pErEmEstitx tEkuwij" 1 ;"SS+L zAgruzitx fAjl B formAtE" 1 ;"SS+I inBErtiroBAtx BsE sprAjty" 1 ;"SS+F iniciAlizAcia: zAprAwiBA-" 1 ;"SS+E stErEtx BsE sprAjty." 1 ;"SPRITES": 1 ;"SPRITE START ADDRESS=";NSPST 1 ;"SPRITE EDITOR V1.1" 1 ;"SCORE 0"; 1 ;"SAVING SPRITE FILE ";A$ 1 ;"SAVING .. ";A$: 1 ;"SAVING .. " 1 ;"RUSSKI{ ALFAVIT" 1 ;"ROTATE SPRITE ";SNO;" (Y/N)": 1 ;"REWIND AND PLAY TAPE TO VERIFY": 1 ;"Q,A,O,P,SPACE ili KEMPSTON " 1 ;"Print this on printer? (Y/N)" 1 ;"Print line control" 1 ;"Press keys 5,6,7,8 to move,key 0 for black square,9 to erase square,and 1 to finished." 1 ;"Press any key." 1 ;"Press a key in the range a...u to assign it to your new symbol." 1 ;"Press a key for the next demo." 1 ;"Please wait...";'''';"I'm POKEing at the moment.." 1 ;"PUT SPRITE ";SNO;" (Y/N) ": 1 ;"PRESS A KEY...": 1 ;"PQRSTUVWXYZ["; 1 ;"PAPER.";IC: 1 ;"PAPER.": 1 ;"Navmite l&bu& klawi@u dlq wyhoda w men&": 1 ;"Navmite 'n' `toby uwidetx sledu&#ij obraz ili 'm' `toby wyjti w men&": 1 ;"NEW SPRITE NUMBER (1-255)": 1 ;"MOVE: I=up M=down J=left K=rightEDIT: 7=white 0=black SPACE=end" 1 ;"LOADING SPRITE FILE ";A$ 1 ;"KEMPSTON?(Y/N)": 1 ;"JOYSTICK pErEmEwAqt kur-" 1 ;"Insert data disk." 1 ;"Input name file or press ENTER": 1 ;"INPUT SPRITE NUMBER (1-255)" 1 ;"INPUT SPRITE FILE (1-5)" 1 ;"INPUT SPRITE ";A$ 1 ;"INPUT SMALL SPRITE NUMBER": 1 ;"INPUT ROW": 1 ;"INPUT LENGTH": 1 ;"INPUT LARGER SPRITE NUMBER": 1 ;"INPUT HEIGHT": 1 ;"INPUT COLUMN": 1 ;"INK...";IC: 1 ;"INK...": 1 ;"Height control" 1 ;"HIGH-SCORE ";hi 1 ;"GRAPHIC AREA" 1 ;"GET SPRITE ";SNO;" (Y/N)": 1 ;"Fajl uve su#estwuet.": 1 ;"Fajl ne najden.": 1 ;"Facility Menu-": 1 ;"FLASH.";IC: 1 ;"FLASH.": 1 ;"FILE= ";A$;" ADDRESS= ";NSPST: 1 ;"Et kolihEstBo sprAjtoB," 1 ;"ERROR-"; 1 ;"ENTER 0 FOR BLANK" 1 ;"Do you want to create another symbol? (Y/N)" 1 ;"Do you want to SAVE another charecter set ?": 1 ;"Do you want to SAVE another character set ?": 1 ;"Do you want a mirror image ?": 1 ;"DEFGHIJKLMNO"; 1 ;"D-disk,T-lEntA." 1 ;"Cursor keys to"; 1 ;"Corrections?(y/n)" 1 ;"Confirm"; 1 ;"Code has verified " 1 ;"Codd has verified " 1 ;"Character Redefinition"'': 1 ;"Caracter to be redefined ? "; 1 ;"CS+W,S,K,L sdBigAqt sprAjt." 1 ;"CS+U zApisAtx fAjl B formAtE," 1 ;"CS+R pErEzAgruzkA sprAjtA iz" 1 ;"CS+Q ByXod iz rEdAktorA." 1 ;"CS+P prEdyduwij sprAjt" 1 ;"CS+N slEduqwij sprAjt" 1 ;"CS+I inBErtiroBAtx tEkuwij" 1 ;"CS+H podskAzkA (HA Anglijskom)" 1 ;"CS+G ustAnoBkA skorosti mulx-" 1 ;"CS+E CtErEtx tEkuwij sprAjt." 1 ;"CS+D ustAnoBkA BidA nAkopitEla" 1 ;"CS+C kAtAlog diskA." 1 ;"CS+A mulxtiplikAcia." 1 ;"COMPARE |87654321" 1 ;"CHARACTER SET:";f/4 1 ;"CHARACTER RET:";f/4 1 ;"BRIGHT";IC: 1 ;"BRIGHT": 1 ;"Adres nowogo obraza "; 1 ;"ATTR..";IC: 1 ;"ATTR..": 1 ;"ANY KEY FOR FACILITY MENU...": 1 ;"ANY KEY FOR FACILITY MENU..": 1 ;"ADDR:";CH, 1 ;"9 BEGIN" 1 ;"89:;<=>?@ABC"; 1 ;"8 CLEAR"; 1 ;"7 QUIT"; 1 ;"5 LAST"; 1 ;"4 NEXT"; 1 ;"4 > Call up a set" 1 ;"3anporp. ABCDEFGHIJKLMNOPQRSTU"' 1 ;"3 FILL"; 1 ;"3 > Save a set"; 1 ;"2 LOAD"; 1 ;"2 > Load a set"; 1 ;"2 > LOADER" 1 ;"2 > LO@DER" 1 ;"1-poBtor 2-ByXod" 1 ;"1 SAVE"; 1 ;"1 > Define a new set"; 1 ;"1 > DEFINER" 1 ;",-./01234567"; 1 ;"#$%&'()*+"; 1 ;" obrazow" 1 ;" OPTION 1 ;" DATA "; 1 ;" - can be moved" 1 ;" 'cs*xs* 1 ;" To call this up in your own program,use POKE 23603,";f; 1 ;" To call this up in your own program,use POKE 23607,";f; 1 ;" If at any time you want to return to the standart characterset,choose this facility and askto work with set 0. Don't forget redefined chars. will appear in the program listing !!!" 1 ;" If ap any time you want to return to the standart characterset,choose this facility and askto work with set 0. Don't forget redefined chars. will `ppear in the program listing !!!" 1 ;" INPUT DATA LINE -- ";N+1 1 ;" This program gives you control over character's dimensions." 1 ;" ": 1 ;" "; 1 ;" ": 1 ;" ": 1 ;" " 1 ;" ": 1 ;" "; 1 ;" " 1 ; or CALL: 1 ; Written by FANAT AND VITAS ; 1 ; WRITE TO: 1 ; VITAS ACTIVE SOFTWARE LTD. 1994 1 ; USES: HL ; 1 ; USES: A, DE ; 1 ; USES: A, BC, HL' ; 1 ; USES: A, BC, DE, HL', B' ; 1 ; USES: A, BC ; 1 ; USES: A, A' ; 1 ; USES: A', DE, BC ; 1 ; Tall enough? 1 ; SPTOUT - SPRITE OUTPUT ; 1 ; SPTMSC - CREATION OF MASK ; 1 ; SPTIN - WINDOW-->MEMORY ; 1 ; SETATR - SET WINDOW ATTRIBUTE ; 1 ; SEARCH - SEARCHING OF SPRITE ; 1 ; Redisplay 1 ; Offsets match? 1 ; OUTPUT: HL - adress under it ; 1 ; OUTPUT: HL - adress of sprite ; 1 ; OUTPUT: HL - adress of 1 byte ; 1 ; OUTPUT: HL - HL+1 ; 1 ; OUTPUT: DE - adress under it ; 1 ; OUTPUT: BUFBIG - sprite mask ; 1 ; Minimized by FREDDY KRUGER ; 1 ; MSCOUT - MASK OUTPUT ; 1 ; LSIZE - LOOK SIZE OF SPRITE ; 1 ; LOCAL VARIABLES: DXDYSP, ; 1 ; LINED - CALK. DOWN SCR.ADRESS ; 1 ; LINDDE - CALK.DOWN SCR.ADRESS ; 1 ; Item number 1 ; INPUT: HL - sprite adress ; 1 ; INPUT : HL - coords (H-Y,L-X) ; 1 ; INPUT : HL - adress of sprite ; 1 ; INPUT : DE - screen adress ; 1 ; INPUT : DE - adress of attr. ; 1 ; INPUT : A - number of sprite ; 1 ; Get item data 1 ; Delete item 1 ; Decrement total items all rooms 1 ; Decrement nr items this room 1 ; Clear carry (delete successful) 1 ; Clear 'alien set' flag 1 ; CLWIND - CLEAR WINDOW ; 1 ; CALLES: LINED ; 1 ; ATTR - SCR.ADRESS CALCULATION ; 1 ; ABOUT USING OF LIBRARY 1 ; = alien? 1 ; (C) 1994 FAMOUS FACES FACTORY ; 1 ; 660099, KRASNOYARSK, 1 ; UL. Respubliki, 1 ; Legotin Alexey 1 ; BUFSM1, BUFSM2 ; 1 ; (3912) 21-97-29 1 ; 42-32 1 ; DE - adress on screen ; 1 ; BUFBIG - sprite mask ; 1 ; SPRITE LIBRARY ; 1 ; HL - sprite table ; 1 ; DE - screen adress ; 1 ; DE - adress of buffer ; 1 ; DE - adress of attr. ; 1 ; BC - sizes of sprite ; 1 ; BC - size of window ; 1 ; A - attribute ; 1 ; (B-dy*8, C-dx) ; 1 ; ( B-dy, C-dx) ; 1 :Pp = Save UDG char. 1 :CENTRE_"SOZDATX SPRAJT": 1 :CENTRE_"PROSMOTR OBRAZOW" 1 :CENTRE_"Obraz "+ 1 :<6XPHlfo[ 1 : 1 9zapisatx99katalog 1 9stertyh>>> 1 9prerwatx9operaci 1 9ignorirowatx9fajl 1 9Konec9programmy9 1 9H5H6H7H8P 1 9@=Kowalewskij 1 999swobodnoj9zone 1 91QKFg%9RXL 1 8DDDDDDDDDDD(( 1 8 POSLEDOWATELXNO RASPOLOVENNYH 1 7th bit in all codes 1 7game C 1 7SPTGEN B 1 7H/I@I1IXH 1 7-OJ BIT U SLEDU@]EGO ZA NIM KO- 1 7, O ^EM SWIDETELXSTWU@T 5 BAJT, 1 66666666666666666666666666666666 1 6144 BAJT (24 STROKI \KRANA, BEZ 1 6.SAVE YOU WORK 1 5.LOAD TEXTFILE (.fnt) 1 5-?_ANlcjT 1 4H5H6H7H8P 1 49000) ZABLOKIROWAN, T.E. wY NE 1 48K sprite demos 1 4096 BAJT (ODNA I DWE TRETI \K- 1 4.SAVE TEXTFILE (.fnt) 1 4#4#5#4#4#5#5#5 1 4###4##5#5 1 3th of May 23-15-36 1 3Droomdata 1 3Dgraphics 1 3Dgamecode 1 3D GRAPHIC EDITOR 1 3D GAMES MAKER 1 35766,n*yr*8+2+8 1 35766,n*yr*8+2 1 32196 to run * 1 31200+K48*32800,512 1 3.LOAD SCREENFILE 1 3 1 2cp:bpG:Up 1 2Qvsz{La"7 1 256128 48: 1 2.SAVE SCREENFILE 1 1unnable adventure... 1 1rinter menu 1 1ow priority conditions 1 1oom descriptions 1 1onditions (LOCAL) 1 1igh priority conditions 1 1egin where ? 1 1ave adventure 1 1ata file or 1 1Written by Sean Ellis 1 1986 INCENTIVE SOFTWARE LTD. 1 128k-BAJTNYH MA[IN, ^TO SU]EST- 1 12345678C++--++--++--! 1 123456789012345678901234567890 1 10000222222222222rrrr00000 1 1000000000000000000000000001 1 100000000000000000000000000001 1 1.NEW ADRES 1 1.00 DEMO" 1 1-load adventure 1 1-erase adventure 1 1-enter adventure 1 1-8. oNI SLUVAT DLQ WYBORA NOME- 1 1,1JU`ITgj+"-8almPwz 1 1 KOLONKE. 1 1 KOLONKA. 1 0u++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 0room C 1 06GVv@5$'PW2BP 1 03D GAME.Bn 1 03&ITc #^K*!,)cn' 1 0123456789ABCDEF> 1 00000<00<00HHHLLHHHHHL@@| 1 000000<<000 1 0000000000000000000000000000000000000000000000000000000000000000 1 00000000": 1 0000 DO 1 0 DO 25600. 1 /Graphiks/" 1 /Graphics/"' 1 .j*%[6 +"%[ 1 .H/H3H4H)P 1 .H/H0H7H'P 1 .H/H0H1H2H(P 1 ....0000 - 1 . 347340 1 -t)=w$(t,f): 1 -f)=w$(t,f): 1 -f)=w$(f): 1 -U<G> k-K m-M<G> 1 -T<G> B-B K-K T-T 1 -Start to half 1 -R<G> 3-3< 1 -P<G> q-Q 1 -NEXT STAGE9 1 -N<G> x-X 1 -N<G> C-C 1 -L<G> y-Y 1 -J<G> o-O 1 -J<G> O-O 1 -I<G> p-P 1 -I<G> P-P 1 -Half to end 1 -H<G> r-R 1 -G<G> n-N 1 -E<G> e-E 1 -E<G> E-E H-H X-X 1 -D<G> c-C 1 -D<G> M-M 1 -=FAMOUS FACES FACTORY=-` 1 -:,z!HqG:<z 1 -2KXu"/t9JWtI~ 1 -------------------------------- 1 -'C.S.+S.S.'. 1 -'C.S.+S.S.' 1 - VERTICAL LIMITS9 1 - VARIATION9CP 1 - TITLE PAGE9 1 - Select sprite mode 1 - SPEED ANIMATION9 1 - SPECIAL EVENTS9 1 - SIZE/ANIMATION9 1 - SCORING9CH 1 - SAVE VARIATION LOGIC9 1 - SAVE SHAPE DATA9CP 1 - SAVE PATH93P 1 - SAVE GAME 1 - SAME AS9AP 1 - RESET HURG9 1 - RELATIVE TO; 1 - REGENERATION9 1 - PLAYER MENU9 1 - PLAY GAME9CH 1 - OBJECT MENU9CH 1 - NORMAL GAME9 1 - NOMER SPRAJTA; 2-J BAJT - KO- 1 - NEW FRAME CONDITIONS9 1 - MOVEMENT PATTERN9CH 1 - MOVEMENT BOUNDS9CH 1 - LOAD VARIATION LOGIC9 1 - LOAD SHAPE DATA9 1 - LOAD GAME9 1 - LOAD BACKGROUND9 1 - HORIZONTAL LIMITS9 1 - GENERAL FEATURES9 1 - GAME VARIATIONS9 1 - FIRE TRIGGER PLAYER SHOOTS9 1 - FIRE TRIGGER PLAYER JUMPS 1 - FIRE BUTTON NO ACTION9 1 - FIRE BUTTON ACTION9 1 - Exit to TR-DOS 1 - Exit from any mode 1 - Edit map mode 1 - EXPLOSIONS9 1 - EXIT TO PLAYER MENU9 1 - EXIT TO OBJECT MENU 1 - EXIT TO MAIN MENU 1 - EXIT TO GENERAL FEATURE9A@ 1 - EXIT TO GAME VARIATIONS 1 - EXIT TO GAME LOGIC 1 - EXIT TO EDIT GAME 1 - EXISTENCE9 1 - EDIT GAME9 1 - DISPLAY GRID9 1 - DEFINE PATHWAYS9 1 - CREATE SHAPE9 1 - CREATE PATH9 1 - COLLISION9 1 - ACTIVE MOVEMENT9 1 - ABSOLUTE9 1 ,e;" "' 1 ,SX+XS;" ": 1 ,SEC,TR,33 1 ,GR C 1 ,3D ROOM.Bm 1 ,#tobw zapisat_ na mag." 1 ,#tobw vw%ti" 1 ,#tobw pomenqt_ hrift" 1 ,"[#$]^&",40 1 ,"Well done!",7 1 ,"SprajtDizajner" 1 ,"Spectrum",15 1 ,"QWERTY",7 1 ,"Kotoryj sprajt (0-7)","Koordinata H","Koordinata U","Inkrement H","Inkrement U","Wremq na 1 @ag","~islo obrazow","Wremq na 1 obraz","Na`alxnyj obraz","Atribut stiraniq" 1 ,"(1) Sozdatx sprajt","(2) Prosmotretx obrazy","(3) Sozdatx obraz","(4) Redaktirowatx obraz","(5) Zapisx na disk" 1 +K48*32800 1 +H,H-H.H/P 1 +H,@,@c@H2+? 1 +4M^s$)r?LQrOxyJWx}v 1 +3D GRAF.B} 1 ++++++++++ 1 +((YS+SY+M)*32 1 +"W\#"S\"K\#"Y\ 1 *aF"dF:cF2fF 1 *SELECT OPTION* 1 *E\"B\:G\<2D\*O\ 1 *Alf.codeCQ 1 *ALFAVIT B 1 *7&y4_jk#,}V 1 *6[##N#F##"6[ 1 *3m###"3m*5m 1 **5uKVTlw7 1 ******************** 1 *************** 1 **** title demo ******* 1 **** store grid ******* 1 **** save sprites ***** 1 **** end of game ****** 1 **** display sprites ** 1 *** get graphic ******* 1 *** end of game ******* 1 *** bat and ball demo * 1 *** asteroid shower *** 1 ** sprite designer **** 1 *(YC+CY))) 1 * version 1.4 * 1 * Real Map Editor * 1 * It's possible to use* * it outside this pro-* * gram, but you must * * make room in memory * * and load the machine* * code program first. * * ( 1 * HELP PAGE * 1 * EDIT VERBS * 1 * EDIT NOUNS * 1 * EDIT ADVERBS * 1 * Disk is a CLEAR 1 * DISK ERROR 1 * DESIGN SUBROUTINE * 1 * * "p" 1 )p C 1 );":";T-60 1 )+XS+SX+N),CA: 1 ))+" w pamqti" 1 )'" Navmite l&bu& klawi@u dlq prodolveniq": 1 ) I = ink. P = paper." 1 ) 1 (x~@<B><B~BB<( 1 (wLAD wOEWODSKIJ I dMITRIJ kULI- 1 (n~2Oc#~2H\# 1 (n:Ocw#:H\w# 1 ([IR.=1). dIAPAZON IZMENENIQ OT 1 (ZADANNYJ KLAWI[AMI 1 (TOTITM),HL 1 (SPST),AL: 1 (SPRAJTY). w HODE RABOTY REDAK- 1 (SPND),AL: 1 (SP),HL ;ADR<>OBEM 1 (RW+SSPH)>LSPH 1 (PAPER 0:INK 6:BORDER 0:BRIGHT 0:CLS 1 (MSOT1+1),A 1 (KROME WWODA ADRESA). 1 (ILI EGO ^ASTX - PERWYE 96 SEK- 1 (FUB+1),HL 1 (DXDYSP),BC 1 (DELY+1),A ;DY*8 1 (CS/SS) - 1 (CS/2) - 1 (CL+SSPL)>LSPL 1 (CHARACEDB 1 (C) 1993 KRASNOYARSK F.F.F. 1 (BREG)*256 1 (BEZ U^ETA BLOKA CWETOWYH ATRI- 1 (ALIENS),A 1 (A$="q")+(a$="a")+(a$="p")+(a$="o")+(a$=" ") 1 (A$+" ? ")'B(A) 1 (+500 BAJT). sTRELKI W NIVNEM 1 'r6PwRw'%W 1 'lproverit~ 1 'True Vid.' 1 'SHRrus C 1 'OGONX'. pRI \TOM DWIVENIE WPRA- 1 'Inv. Vid.' 1 'Graphics' 1 'Caps Losk' 1 'CONVER-Utility' & Y.Kovalevsky 1 'C.S+S.S.' 1 '1'-'5'. w \TOM SLU^AE IZOBRAVE- 1 ''''''''" 1 1 '''"Workbox 1 '''"JDITE 1 ''"Press any key for details of other programs on this cassette." 1 ''"Press a key to start." 1 ''"Enter a to u" 1 ''" Ta 1 '"You can also get characters frommemory and edit them." 1 '"Workbox draws a grid which you use to design your own symbols." 1 '"To switch ON sprites:-" 1 '"To switch OFF sprites:-" 1 '"This program assumes that you are familiar with the concept of user-defined graphics (see chapter 14 of the manual)." 1 '"SAVE ""spmov48k"" CODE 64551,611" 1 '"Refer to the article in Your Computer (Jan 1984)for details" 1 '"Program : spritedemo" 1 '"Program : s 1 '"Press any key when you are readyto start..." 1 '"Press any key to start." 1 '"One possible use is to create interesting title displays." 1 '"Keys to use are shown at the topof the next screen." 1 '"Key Z sets the ship moving left." 1 '"Key Z moves bat left." 1 '"Key C sets it moving right." 1 '"Key C moves bat right." 1 '"For more details, see chapter 14of the Spectrum manual."''"Press any key to continue": 1 '"Enter a to u"''"or just press ENTER to skip." 1 '"E.g."'"a - to save character A bk - to save characters B to K" 1 '"Bytes : spcg" 1 '"Before starting, do you want to load a set of characters from disk?" 1 '"A cursor - "; 1 '" a-A 1 '" A-A 1 '" Where [n] is an INTEGER." 1 %yoVHT7)}BWK/6LYG_55- 1 %B7PTRt25U 1 $SH RUS B 1 $REDEFINEBz1 1 $HTHFHUHVP 1 $5=it_*5@HIALvQ@ 1 $'&oXSnqt2 1 #findfontC 1 #USERGRAFB 1 #F E fontBE 1 #6P#w#w+++ 1 #"a\"c\"e\! 1 # (Fj9WF?wek 1 "y/n? ";a$ 1 "udg code" 1 "spmov48k" 1 "shower.Your score increases the longer you avoid being hit." 1 "press (y) to run again (s) to stop" 1 "of how to use the routine." 1 "make a copy of it, you should:-" 1 "l.sprite" 1 "h,l?";h,l: 1 "findfont" 1 "fef helpC 1 "fef help" 1 "fde help" 1 "characte" 1 "b"+f,a(f+1 1 "around the grid. To black in a square, press 0 (which has the word BLACK above). To whiten a square, press 7. To move the cursor, use I (up), M (down), J (left), and K (right). To end editing, press SPACE." 1 "_p>_+w!;\ 1 "ZAPIS[ FA{LA ";I$'"S ADRESA-";NN'"DLINO{-768" 1 "Z = stop." 1 "You can list the program to get ideas for your own programs." 1 "Which user-defined character do you wish to pick up?" 1 "Which set to be defined ?"; 1 "Which set do you want to work with ?"; 1 "Which set do you wanp to work with ?"; 1 "Which character set do you want to save ? "; 1 "Which character set do you want to save : "; 1 "WYREZATX" [RIFT IZ KARTINKI. 1 "VAHI KODW :"'"23606-KOD ";N2'"23607-KOD ";N1'' 1 "Use the arrow keys with or without CAPS SHIFT to move the flashing cursor about the grid." 1 "This program shows some examplesof how sprites can be used in BASIC programs." 1 "This program lets you design sprite graphic characters and store them in the memory, and ontape." 1 "This program illustrates some ofthe possible uses of sprites." 1 "This is a program to aid the generation of user defined graphics characters."''"These characters have character codes from 144 to 164 inclusive and are normally entered by pressing keys a to u in graphicsmode."''"Characters generated by this routine can be saved on your owntape to be used at a later date by other programs, or to be modified by this program." 1 "The sprite mover machine code has been loaded. If you want to" 1 "The next example shows a simple bat and ball game." 1 "The cursor square is filled-in when CAPS SHIFT is pressed and is cleared otherwise." 1 "Store in which graphic(1-16)?";no 1 "Stop the ball from hitting the bottom of the screen." 1 "Sprite graphics characters used in the demo program." 1 "Skolxko obrazow wy hotite prosmotretx ? : ";N: 1 "S\"K\"U\#"Y\ 1 "STOP THE TAPE",8 1 "SPG HELP" 1 "SKROLLING WPRAWO" (SM.P.3). 1 "SINCLAIR","INSIDE ","UDG ","COMPUTER","SPRITE ","EMPTY!!!","ENGLISH ","BUFFER " 1 "SCE HELP" 1 "SCE 3.33" 1 "SCE 1.01" 1 "SCE 1.00" 1 "SAVE > ";A$: 1 "S to save characters on tape" 1 "S KAKOGO ADRESA ?";N: 1 "RANDOMIZE USR 65155" 1 "RANDOMIZE USR 65148" 1 "Q to quit this program" 1 "Press any key to continue.",8 1 "Press Q to quit this stage." 1 "P to pick up a character" 1 "Nomer obraza ? ";Z: 1 "Name of file?:"; 1 "Name of file? ";w$ 1 "Name file?:"; 1 "MB v4.21" 1 "List this program to find out how the examples work." 1 "Line:";h*l 1 "LAS.SPRITE" 1 "KARTY", GDE UKAZANY NOMERA 1 "In which user-defined graphic character do you want this pattern entered?" 1 "In this game you have to steer your ship through the asteroid" 1 "Imq dlq zapisi ?";:FONT_1 1 "Imq dlq `teniq ?";:FONT_2 1 "IMQ FA{LA ?",I$ 1 "I#Y`HjH$I 1 "I hope that these demos have helped to show how sprites can be used in your programs." 1 "How many character sets do you want to redefine ? "; 1 "H,L:";h,l: 1 "Graphic to be overlaid?"; 1 "Graphic to be compared ?"; 1 "Get which graphic(1 -16)? ";no 1 "GENERATOR" 1 "G = get graphic. C = clear grid S = store grid. T = disk save." 1 "Fon:";P,"Ton:";I'"Qrkostx:";B 1 "FDE 3.00" 1 "Enter the file name of the code to be saved" 1 "Enter the character or characterrange that you wish to save" 1 "Ed.Char": 1 "EXAMPLE",7 1 "Do you want an explanation ? "; 1 "Correkt?(Y/N)": 1 "Commands available:",10 1 "CHARACTER EDITOR",8 1 "CARACTER": 1 "C to clear grid and start again" 1 "By A.G.Pinto -1984",14 1 "All O.K.": 1 "Alf.code" 1 "Adres:";a: 1 "A","B","V","G","D","E","G","Z","I","{","K","L","M","N","O","P","R","S","T","U","F","X","C","}","H","^","]","W","[","~","Y","Q","a","b","v","g","d","e","g","z","i","%","k","l","m","n","o","p","r","s","t","u","f","x","c" 1 "A to alter the pattern" 1 "=""";a$;"""";" "; 1 "9";"A L F A V I T"; 1 "8", "9" - 1 "7"). kONEC REDAKTIROWANIQ - 1 "65357",Z: 1 "6" I "7" MENQJTE ATRIBUT. e]E 1 "3D GRAF." 1 "3D GAME." 1 "3";" Y.Kovalevsky /Leningrad/ 1991": 1 "21";"""";l$;""""'''': 1 "14",q;t''''''': 1 "13";"""";l$;""""'''': 1 "**abcde**",14 1 ")d:%dG:&d 1 "(a-u,in small case)" 1 "(6) ~tenie s diska","(7) Wernutxsq w BEJSIK" 1 "%uuu%`G5B2GU#U 1 "%UaE%Pv7r7vUr 1 "#","h","|","'","w","_","\","y","q" 1 " is obtained by 1 " ISPOLXZUJTE :"'' 1 " BYE! ",16 1 " STRELKI dwiga&t kursor"'" K ustanowka cwetow"'" D risowatx"'" E stiratx"'" S o`istka"'" M nazad w men&"'" N wzqtx obraz"'" iz pamqti"'" A pomestitx obraz"'" w pamqtx" 1 " 2 TO REWRITE LINE" 1 " 1 FOR 1 !;]"S\.K"a\"c\"e\ 1 short of memory 1 nujno postavit_ naibom_hi% kod (23607) s kotorogo est_ alfavit 1 not found 1 m e "; 1 kypcopa"' 1 item there? 1 current color 1 aqpec:";t: 1 WINDOW_WY,WX,8 1 TR-DOS version by SPECTROFON. 1 Slow B,F. 1 SPRITES TABLE 1 SPRINT_144 1 SPINNAKER SOFTWARE CORPORATION 1 SPECIAL GREETING TO NEW HACK-CLUB 1 SETUP PAGE 1 SEKUND"''' 1 Robert Newman 1983." 1 RESTART_OFF: 1 PRINT VALUE 1 P.S. PRESS ANY KEY. 1 OUT OF MEMORY 1 NO FILE ! 1 NO DISK ! 1 NAME - 1 MAIN MENU 1 M.Leaman 1984 1 Load Sprite File 1 Load MAP File 1 JOYCE HAKANSSON ASSOCIATES INC 1 HThis function will return you toBASIC. At this point you can useany chars. you have created and saved in the area set aside for them above RAMTOP. Remember, 1 HELLO,SPECCY-BOYS ! 1 H3. Load UDG char. 1 GETLIST_1010 1 Fire - 1 Fast B,F. 1 FREE - 1 FILES - 1 FANAT PRESENT TO YOU : 1 FAMOUS FACES FACTORY PRESENTS TO ALL ZX USERSLITTLE HELP- PROGRAM*REAL SPRITESTRANS- FORMER*SORRY FOR ANY MISTAKES 1 F. Ainley 1982 1 ERROR DISK ! 1 ENDPROC_IMGET 1 ENDPROC_GETLIST 1 ENDPROC_CENTRE 1 ENDPROC_BINDEC 1 DOKE_S+11 1 DISK LOADER BY KULIKOV DMITRIY 1 DELETE - 1 DEL ENTER-edit C/S 1-restore 1 CENTRE_A$+" "+ 1 CENTRE_"WYBERITE (1-"+ 1 CATALOGUE 1 C.S.+S.S. - 1 Back,Forw. 1 BINDEC_W,9 1 BINDEC_W,1 1 ARE YOU SURE (Y/N) 1 ANIMATION 1 ANIMATION 1 @GETLIST_Z 1 @CENTRE_Z$ 1 @BINDEC_I,J 1 ============================== 1 9 - 10 1 1:KNLHTAP 1 1985 1 1984 BEAM SOFTWARE9 1 1982 MiCROL"; 1 100 moves 1 1,2,3,4- 1 1,2,...6- 1 1,2,...,16- 1 0 - 10 1 -------- 8BAJT -------- ... 1 -------- 7BAJT -------- ... 1 -------- 6BAJT -------- ... 1 -------- 5BAJT -------- ... 1 -------- 4BAJT -------- ... 1 -------- 3BAJT -------- ... 1 -------- 2BAJT -------- ... 1 -------- 1BAJT -------- ... 1 - This help page 1 - See line * * 9110) * * Input parameters: * * d$,cs,xs,ys,y. * * 1 - Save non-compiled MAP 1 - Put sprite,select color 1 - Put sprite with 1 - Load sprites 1 - Load non-compiled MAP 1 - Delete last sprite and 1 - Delete last sprite 1 - Compile and save MAP 1 - Clear MAP 1 - Change border color 1 - 'C.S.+S.S.' 1 ***************************** 1 ((() 0 1 'C.S.+S.S.'. 1 'C.S.+S.S.' 1 'C.S.+9' -- 1 'C.S.+8' -- 1 'C.S.+8' 1 'C.S.+7' -- 1 'C.S.+7' 1 'C.S.+6' -- 1 'C.S.+6' 1 'C.S.+5' -- 1 'C.S.+5' 1 'C.S.+4' -- 1 'C.S.+3' -- 1 'C.S.+2' -- 1 'C.S.+2' 1 'C.S.+1' -- 1 'C.S.+0' -- 1 'C.S+S.S.' 1 %FU% 'TVPREEP 1 !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ 1 ~TOBY SOHRANITX "KARTU" NA 1 |TA FUNKCIQ NEOBHODIMA, ESLI 1 zADAETE TEKU]IJ [RIFT NOMER 4 1 wYZYWAETSQ " 1 wYHOD IZ REVIMA 1 wYBRAW OPCI@ 1 wY MOVETE TAKVE PRO^ITATX 1 wSE OPCII PREDSTAWLQ@T SOBOJ 1 wNIMANIE! eSLI wY NE PRIWELI W 1 w SKOMPILIROWANNOJ KARTE IS- 1 w POSLEDU@]IH WERSIQH PAKETA 1 w NASTOQ]EE WREMQ PI[ETSQ 1 uDA^NOJ RABOTY S PROGRAMMOJ! 1 tEPERX PRI[LA PORA POGOWORITX 1 tEPERX PRISTUPIM K RASSKAZU O 1 tEPERX OSTAETSQ LI[X OTMETITX, 1 tEKU]IM S^ITAETSQ MODULX, 1 tAKIM OBRAZOM, SFERA PRIMENE- 1 tABLICA NARISOWANNYH NA \KRANE 1 sRAZU VE POSLE ZAGRUZKI W SIS- 1 sPRAJTY HRANQTSQ W TAKOM FOR- 1 sOZDATELI \TOJ PROGRAMMY PRI- 1 sODERVIMOE PAMQTI OTOBRAVAETSQ 1 sLEWA OT DAMPA RASPOLOVENY 1 sLEDUET ZAMETITX, ^TO KROME 1 sKOMPRESSIROWANNAQ KARTA: 1 sAM PROCESS REDAKTIROWANIQ I 1 s ZAME^ANIQMI I WOPROSAMI PO 1 s DANNOJ PROGRAMMOJ POSTAWLQ- 1 rEDAKTIROWANIE SPRAJTA UDOBNO 1 rABOTA S LENTOJ W \TOJ WERSII 1 pROGRAMMNYJ PAKET 1 pRI PROSMOTRE PAMQTI DEJSTWUJ- 1 pRI POMO]I KLAWI[I " 1 pREVDE WSEGO VELATELXNO NARI- 1 pREVDE WSEGO NADO WWESTI 1 pOSLEDOWATELXNOSTX DEJSTWIJ. 1 pOSLE ZAPUSKA PROGRAMMY POQW- 1 pOSLE ZAPUSKA GOLOWNOJ PROG- 1 pOSLE ZAGRUZKI PROGRAMMY POQ- 1 pODYTOVIM SKAZANNOE. pODPROG- 1 pERENOSITE [RIFT IZ FAJLA 1 pERELISTYWANIE STRANIC OSU- 1 nAPRIMER, wAM NADO RUSIFICIRO- 1 nADO UPOMQNUTX, ^TO T.K. TOKE- 1 mARKERY: 1 kROME STANDARTNYH FUNKCIJ WSEH 1 kOGDA [RIFT OBNARUVEN, PLAWNU@ 1 kNOPKI SLEWA: wniz, wwerh, 1 iTAK, wY MOVETE WYTASKIWATX 1 iTAK, WSE PO-PORQDKU. 1 iNSTRUKCIQ PO \KSPLUATACII. 1 iNDIKATORY 1 h0[q[a[Q[ 1 eSLI HOTITE STERETX WSE, ^TO 1 dLQ OBESPE^ENIQ BOLX[EJ GIB- 1 bOLEE BYSTROE PROLISTYWANIE 1 activate sprites 1 UL.rESPUBLIKI, D.42, KW.32, 1 Type address 1 Robert Newman Sep 1983 1 R.S.T. version 1.02 1 Please , wait !!! 1 Number 1..9999 please ... 1 Mike Leaman 1 MegaBasic 1 INPUT FILE NAME 1 GRAPHICS 1 FORMAT: 253, 1 FINISHED 1 EXTENDED 1 Dmitri Petras 1 DISK LOADER BY ALEXEY ERMAKOV '24.03.1993. 1 ANIMATED 1 9. wYREZAW NUVNYE SPRAJTY, 1 9. nEMNOGO PRAWEE, W \TOJ VE 1 8. sLEWA, POD UWELI^ENNYM 1 8. eSLI wAM NADOELO WYREZATX 1 7. tEPERX PRQMOUGOLXNIK WYB- 1 7. sPRAWA WWERHU RASPOLOVENO 1 6,7,8,9 - PEREME]ENIE SPRAJTA. 1 5. wYBRATX OPCI@ 1 5. pRAWEE KOMAND RASPOLOVENA 1 4. e]E PRAWEE RASPOLOVEN BLOK 1 3. sLEDU@]IJ STOLBEC QWLQETSQ 1 255 - KONEC 1 254 - ODIN SPRAJT ODNOGO CWETA 1 253 - ODIN SPRAJT ODNOGO CWETA 1 252 - NESKOLXKO RAZNYH SPRAJ- 1 16. wNIZU \KRANA SLEWA NAHO- 1 15. sPRAWA wY WIDITE OKNO " 1 14. sLEDU@]EE OKNO WYSOTOJ W 1 13. sPRAWA POSEREDINE (W DWOJ- 1 12. sLEWA POSEREDINE W DWOJNOJ 1 11. w \TOJ VE \KRANNOJ STROKE 1 1. wOJTI W 1 1. sLEWA WWERHU IZOBRAVAETSQ 1 1. NEW ADDRESS. 1 0 - WYBRATX CWET SPRAJTA. 1 - PRIWQZYWATX SPRAJTY K ZNAKO- 1 - OGRANI^IWATX RAZMERY SPRAJ- 1 "pROKRU^IWAQ" ZAGRUVENNYE KODY 1 ~~~~~~~~~~~~~~~~~~~~~~~~ 1 wnimanie: DAVE ESLI FAJL S 1 wYJTI IZ MEN@ MOVNO NAVATIEM 1 uPRAWLENIE, ESLI NE SKAZANO 1 uPRAWLENIE OSU]ESTWLQETSQ: 1 sPISOK KLAWI[ UPRAWLENIQ. 1 sKROLLING PAMQTI OSU]ESTWLQ- 1 rABOTAQ S 1 rABOTAET TOLXKO S DISKOWODOM. 1 press any key to continue 1 pOSLE TOGO, KAK PROGRAMMA 1 pOSLE KAVDOGO ^ISLA W KWAD- 1 pORQDOK SOZDANIQ SPRAJTOW. 1 pERED wAMI WYBRANNOE OKNO, 1 nE WZLAMYWAQ ZAGRUZ^IK POZWO- 1 kAK I WSQKIJ DRUGOJ, UWAVA@- 1 kAK I W GLAWNOM REVIME, ZDESX 1 iTAK, PERED wAMI NAHODITSQ 1 eSLI wY HOTITE ZAPISATX FAJL 1 eSLI NA wA[EM DISKE FAJLOW 1 eSLI VE wY NAVMETE ' 1 W) WYSOTA OKNA (W PIKSELQH). 1 SKOMPILIROWANNOJ "KARTY". 1 SIMWOL '#' - POZWOLQET ZANES- 1 SIMWOL ' 1 RETURN 1 QUIT 1 B) POZWOLQET WYBRATX NEOBHO- 1 B) DLINA OKNA (W SIMWOLAH); 1 A) WYWODIT KATALOG DISKA; 1 A) TEKU]IJ ADRES; 1 '8' - WOSXMIKRATNOE; 1 '4' - ^ETYREHKRATNOE. 1 ~~~~~~~~~~~~~~~~~~~~~~~ 1 switch off sprites 1 W) KLAWI[AMI 1 Length : 1 CK0#F5#AC"FUCKG 1 B) KEMPSTON-DVOJSTIKOM; 1 A) SINKLER-DVOJSTIKOM; 1 tEL. (3912) 21-97-29 1 660099, G.kRASNOQRSK, 1 3,12,13,7, 3,15,13,7, 1 254,2,1,2,7,9,19,12,255 1 253,1,7,4,9,21, 1 251,3,7,13,2,12,15, 1 251,1,7,17,2,6,15, 1 2,7,9,1, 2,19,12,1 1 1.0. sKROLLING PAMQTI. 1 1. nAZNA^ENIE PAKETA. 1 1,6,17,7, 1,9,21,7, 1 1,15,21,7, 1,15,17,7, 1 1,11,21,7, 1,13,21,7, 1 tEL. (3912) 34-52-07 1 prime~anie inforkoma 1 kOMPILQCIQ "KARTY". 1 WYBERETE (1-7) B 1 SPRITES TRANSFORMER 1 SODERVIMOGO PAMQTI. 1 SEL.SPR 1 PAPER 0 1 Pinto 1 PUT.SPR 0 BRIGHT 0 1 PHONE: (095)4350644 1 MODE: SEL. 1 COORD Y 0 DY.... 2 1 COORD X 21 DX.... 2 1 2.6.0. 1 2.4. Change adress. 1 2.2. STANDARD MODE. 1 zAGRUZKA SPRAJTOW. 1 ras{ireniq paketa. 1 lEGOTINU aLEKSE@. 1 kRASNOQRSK, 1994. 1 `.bATENKO ( 1 TEL. W mOSKWE: 435-06-44. 1 ALL RIGHTS RESERVED 1 2.7. EXIT TO DOS. 1 2.6.1. 1 2.6. 1 2.5.5. 1 2.5. CALL TO UTIL. 1 2.5. 1 2.4. HEX MONITOR. 1 2.3. TEXT EDITOR. 1 2.3. 1 2.1. 1 2. nA^ALXNOE MEN@. 1 *HEX MONITOR* 1 ~~~~~~~~~~~~~~~~ 1 get2 - 1 get1 1 get0 - 1 fORMAT SPRAJTA. 1 2.6.2. 1 2.6. 1 2.5.6. 1 2.5.3. 1 2.5.1. 1 2.2. 1 2.1. 1 rEVIMY RABOTY. 1 pROGRAMMISTY: 1 nA^ALO RABOTY. 1 COPYRIGHT 1984 1 3. perspektiwy 1 2.5.4. 1 2.5.2. 1 10 1 1.2.8. 1 1.2.7. 1 1.2.5.6. Exit. 1 - 1 *TEXT EDITOR* 1 PRINTER MENU 1 =========== 1 2.6.4. 1 2.5.0. 1 1. pROSMOTR 1 - 1 TAPE MENU 1 SETUP PAGE 1 QUIT 1 INFORMATION 1 DISK MENU 1 ANIMATION 1 2.0. mEN@. 1 PRESENTS 1 BIT 4..7-LENGHT 1 fORMAT 1 [Y/N] 1 aLEKSEJ mARTYNOW, 1 \KRANA 1 SPRAJTOW 1 SLED. 8 BAJTOW 1 ZANNYE SPRAJTY 1 HELP 3.0 1 EDAS 3.0 1 SPRAJTY 1 SPRAJTY 1 ! 1 1 1 1 1 1 1 1 1 1 1 1